{"updated":"2025-01-19T11:48:57.799267+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00228545","sets":["6164:6165:7006:11378"]},"path":["11378"],"owner":"44499","recid":"228545","title":["算盤の苦手操作克服のためのゲーム要素を用いた珠算学習支援手法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-10-18"},"_buckets":{"deposit":"6d117d04-78d5-41da-908f-fdf589fe48c5"},"_deposit":{"id":"228545","pid":{"type":"depid","value":"228545","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"算盤の苦手操作克服のためのゲーム要素を用いた珠算学習支援手法","author_link":["610117","610116"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"算盤の苦手操作克服のためのゲーム要素を用いた珠算学習支援手法"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"算盤,学習支援,画像認識,機械学習,IoT","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2023-10-18","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/228545/files/IPSJ-DPSWS20230046.pdf","label":"IPSJ-DPSWS20230046.pdf"},"date":[{"dateType":"Available","dateValue":"2025-10-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DPSWS20230046.pdf","filesize":[{"value":"3.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"34"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"2166446b-0a30-4390-b523-1f3f475f8e55","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小嵜, 泰造"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松田, 裕貴"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"算盤の学習において,正確な珠操作を習得することは計算を正しく行う上で必須であるが,珠操作の種類は多様であり,学習過程において「苦手な珠操作」と直面する学習者は少なくない.この苦手な珠操作の克服にには,長期に渡る繰り返し練習を要することが知られているが,苦手な珠操作ばかりを練習することは心理的な負荷が高く,学習者とってストレスとなったり,学習することに対して嫌悪感を抱いてしまったりすることが懸念される.これまでに,市販の算盤にを書画カメラによって撮影した俯瞰映像を分析することで,算盤の盤面を認識する手法,および,珠算学習支援に必要な情報をリアルタイムに卓上ディスプレイ上へと提示する手法が提案されているものの,苦手操作の抽出・問題への反映を考慮したシステムは導入されていない.本研究では,珠算学習にゲーム要素を取り入れ,楽しみながら繰り返し学習ができるような仕組みを実現することで,苦手操作を効果的に克服するための珠算学習支援方法の確立を目指している.本稿では,算盤の盤面認識に基づく算盤の苦手操作の抽出方法および苦手絵操作を克服する問題生成方法について提案するとともに,苦手操作克服を実現するための珠算学習ゲームのシナリオを設計する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"272","bibliographic_titles":[{"bibliographic_title":"第31回マルチメディア通信と分散処理ワークショップ論文集"}],"bibliographicPageStart":"267","bibliographicIssueDates":{"bibliographicIssueDate":"2023-10-18","bibliographicIssueDateType":"Issued"}}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:27:41.373522+00:00","id":228545,"links":{}}