{"links":{},"id":228255,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00228255","sets":["6164:6165:6640:11353"]},"path":["11353"],"owner":"44499","recid":"228255","title":["視線状態のリアルタイムフィードバックによるQuiet Eyeのトレーニング"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-06-28"},"_buckets":{"deposit":"adf2ea2e-e37d-4ac9-a4c1-2976fbf41b9e"},"_deposit":{"id":"228255","pid":{"type":"depid","value":"228255","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"視線状態のリアルタイムフィードバックによるQuiet Eyeのトレーニング","author_link":["609397","609396","609395","609394"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"視線状態のリアルタイムフィードバックによるQuiet Eyeのトレーニング"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"行動支援・トレーニング,学習支援","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2023-06-28","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/228255/files/IPSJ-DICOMO2023225.pdf","label":"IPSJ-DICOMO2023225.pdf"},"date":[{"dateType":"Available","dateValue":"2025-06-28"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DICOMO2023225.pdf","filesize":[{"value":"5.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6b250b43-07a2-47c4-a1b7-fbf18eb09a3a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 涼介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"青木, 真吾"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"柊澤, 有輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三上, 弾"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究ではゴルフのパッティング時やバスケットボールにおけるフリースローなどスポーツのいくつかの状況における熟練者の視線の動かし方として知られる Quiet Eye(QE)を訓練するシステムを提案する.Quiet Eye とは,注視角が 3 度以下でターゲットを数秒注視し続けるものとされ,これがパッティングやフリースローの成功率を高めると言われている.本研究では,ゴルフのパッティングを対象として,QE のトレーニングに向けた VR システムを提案する.提案システムでは,視線計測可能な HMD である Vive Pro Eye を用いて,QE の状態を明るさおよび音に変換してリアルタイムに練習者にフィードバックする.その知見に基づいた,メガネ式アイトラッカーを利用した実際のパッティング練習時に適用可能なシステムの実装についても述べる.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1616","bibliographic_titles":[{"bibliographic_title":"マルチメディア,分散,協調とモバイルシンポジウム2023論文集"}],"bibliographicPageStart":"1612","bibliographicIssueDates":{"bibliographicIssueDate":"2023-06-28","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:27:29.464319+00:00","updated":"2025-01-19T11:54:14.599569+00:00"}