{"id":227775,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227775","sets":["1164:3500:11130:11328"]},"path":["11328"],"owner":"44499","recid":"227775","title":["巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-09-14"},"_buckets":{"deposit":"525c77cf-68a4-4271-83ee-1c2e23a0b7e8"},"_deposit":{"id":"227775","pid":{"type":"depid","value":"227775","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討","author_link":["607224","607226","607223","607225"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討"},{"subitem_title":"Fundamental Study for Interactive Appreciation of Paintings Using Large Language Models","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2023-09-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"九州大学"},{"subitem_text_value":"九州大学大学院芸術工学研究院"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyushu University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Design, Kyushu University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227775/files/IPSJ-IFAT23152003.pdf","label":"IPSJ-IFAT23152003.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-IFAT23152003.pdf","filesize":[{"value":"3.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"39"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"2f4b6d21-7a92-42f9-aaea-9de0411d25b0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"谷, 悠翔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"牛尼, 剛聡"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Haruto, Tani","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Taketoshi, Ushiama","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10114171","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8884","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"対話型鑑賞とは一つの絵画を複数人で鑑賞し,ファシリテータに意見を促されながら意見交換をすることで,対象とする絵画の理解を深めていく鑑賞方法である.鑑賞者自身が絵画を見てそこから何らかの意味を見出したり,表面的な感想をより詳細に具体化する過程で,自身の鑑賞を深めることができる.また他の鑑賞者の視点や思考から新たな知見を得ることで,絵画鑑賞体験の質を向上させることができる.さらに,批判的な分析能力を養うことができるため,芸術館来訪者や小・中学生の授業,さらに医学生のカリキュラムなど幅広く使われている.対話型鑑賞では,鑑賞のポイントを指摘したり,知識を教授するファシリテータの存在が重要な役割を果たす.しかし,絵画の専門的な知識を持ったファシリテータが常に身近に存在しているわけではないため,ユーザが希望するタイミングで対話型鑑賞を行うことは困難である.そこで,本研究では鑑賞者がいつでも対話型鑑賞を行うことができる,ファシリテータ AI を実装することを目的とする.まず,GPT-3.5 に対して単純なプロンプトのみを与えて実現したファシリテータ機能を利用した対話型鑑賞を被験者に行ってもらい,ファシリテータ AI に必要な要素を考察する.そして実験によって得られた知見に基づいて,langchain を用いた対話型鑑賞機能を設計し,対話型鑑賞に必要な要素を細かくシステムに導入する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告情報基礎とアクセス技術(IFAT)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-09-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2023-IFAT-152"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T12:04:33.200057+00:00","created":"2025-01-19T01:27:01.682155+00:00","links":{}}