{"updated":"2025-01-19T12:05:19.610176+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227735","sets":["1164:1165:11326:11327"]},"path":["11327"],"owner":"44499","recid":"227735","title":["巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-09-14"},"_buckets":{"deposit":"1510acbf-37e3-49e0-b4a0-93e760501e3a"},"_deposit":{"id":"227735","pid":{"type":"depid","value":"227735","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討","author_link":["607071","607072","607069","607070"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"巨大言語モデルを用いた絵画の対話型鑑賞に向けての基礎的検討"},{"subitem_title":"Fundamental Study for Interactive Appreciation of Paintings Using Large Language Models","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2023-09-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"九州大学"},{"subitem_text_value":"九州大学大学院芸術工学研究院"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyushu University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Design, Kyushu University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227735/files/IPSJ-DBS23177003.pdf","label":"IPSJ-DBS23177003.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DBS23177003.pdf","filesize":[{"value":"3.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"13"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"5fb3cb2c-e3de-40e9-9d69-51f4459a7455","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"谷, 悠翔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"牛尼, 剛聡"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Haruto, Tani","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Taketoshi, Ushiama","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10112482","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-871X","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"対話型鑑賞とは一つの絵画を複数人で鑑賞し,ファシリテータに意見を促されながら意見交換をすることで,対象とする絵画の理解を深めていく鑑賞方法である.鑑賞者自身が絵画を見てそこから何らかの意味を見出したり,表面的な感想をより詳細に具体化する過程で,自身の鑑賞を深めることができる.また他の鑑賞者の視点や思考から新たな知見を得ることで,絵画鑑賞体験の質を向上させることができる.さらに,批判的な分析能力を養うことができるため,芸術館来訪者や小・中学生の授業,さらに医学生のカリキュラムなど幅広く使われている.対話型鑑賞では,鑑賞のポイントを指摘したり,知識を教授するファシリテータの存在が重要な役割を果たす.しかし,絵画の専門的な知識を持ったファシリテータが常に身近に存在しているわけではないため,ユーザが希望するタイミングで対話型鑑賞を行うことは困難である.そこで,本研究では鑑賞者がいつでも対話型鑑賞を行うことができる,ファシリテータ AI を実装することを目的とする.まず,GPT-3.5 に対して単純なプロンプトのみを与えて実現したファシリテータ機能を利用した対話型鑑賞を被験者に行ってもらい,ファシリテータ AI に必要な要素を考察する.そして実験によって得られた知見に基づいて,langchain を用いた対話型鑑賞機能を設計し,対話型鑑賞に必要な要素を細かくシステムに導入する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告データベースシステム(DBS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-09-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2023-DBS-177"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:26:59.337326+00:00","id":227735,"links":{}}