{"links":{},"id":227523,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227523","sets":["6164:6165:7308:11341"]},"path":["11341"],"owner":"44499","recid":"227523","title":["仮想空間と物理空間の接続により拡張されるライブ体験システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-08-23"},"_buckets":{"deposit":"60cc7c17-d638-4b18-ba3c-96c82f09fc20"},"_deposit":{"id":"227523","pid":{"type":"depid","value":"227523","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"仮想空間と物理空間の接続により拡張されるライブ体験システム","author_link":["606222","606223"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"仮想空間と物理空間の接続により拡張されるライブ体験システム"}]},"item_type_id":"18","publish_date":"2023-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"個人"},{"subitem_text_value":"情報科学芸術大学院大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227523/files/IPSJ-EC2023076.pdf","label":"IPSJ-EC2023076.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2023076.pdf","filesize":[{"value":"5.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b3e059ed-be9b-4dd4-9d6a-2fadf55fb4cb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"角, 伊織"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"平林, 真実"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"新型コロナウイルスの影響によりライブ体験は多様化した.規制の緩和に伴い,物理空間におけるライブ体験が増加していく中で,音楽ライブ配信の需要も存在する.本研究では物理空間に演者が存在しパフォーマンスを行うライブ体験に対して,オンラインでのライブ体験として仮想空間を導入し,物理空間と仮想空間を接続して行うライブ体験のシステムの制作とその可能性の模索を行う.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"399","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2023論文集"}],"bibliographicPageStart":"394","bibliographicIssueDates":{"bibliographicIssueDate":"2023-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:26:47.030998+00:00","updated":"2025-01-19T12:09:23.977649+00:00"}