{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227521","sets":["6164:6165:7308:11341"]},"path":["11341"],"owner":"44499","recid":"227521","title":["視力改善を目的としたVRゲームの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-08-23"},"_buckets":{"deposit":"68c53dc5-a79f-43dc-abf2-4a6472c38ee8"},"_deposit":{"id":"227521","pid":{"type":"depid","value":"227521","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"視力改善を目的としたVRゲームの検討","author_link":["606210","606211"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"視力改善を目的としたVRゲームの検討"}]},"item_type_id":"18","publish_date":"2023-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"関西学院大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227521/files/IPSJ-EC2023074.pdf","label":"IPSJ-EC2023074.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2023074.pdf","filesize":[{"value":"2.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"58eeef20-4d2e-44f5-a979-400cf633bb24","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"河盛, 真大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井村, 誠孝"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ICT 端末の普及やコロナ禍によるテレワーク機会の増加に伴い,「視力の低下」が現代社会における大きな問題の一つとなっている.ICT 端末の使用による視力低下は,主に眼の毛様体筋が過度の疲労や緊張状態になることで生じる「仮性近視」に分類される症状であるが,この症状は毛様体筋のストレッチにより状態の改善が見込める.本研究では,毛様体筋のストレッチとして効果的な「遠近体操法」「遠方凝視法」「両眼立体視」の三要素を取り入れたVR ゲームを提案・開発する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"389","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2023論文集"}],"bibliographicPageStart":"386","bibliographicIssueDates":{"bibliographicIssueDate":"2023-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:26:46.915630+00:00","updated":"2025-01-19T12:09:26.070993+00:00","id":227521}