{"id":227469,"updated":"2025-01-19T12:10:35.002162+00:00","links":{},"created":"2025-01-19T01:26:43.902392+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227469","sets":["6164:6165:7308:11341"]},"path":["11341"],"owner":"44499","recid":"227469","title":["ランダム性がプレイ戦略に与える影響の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-08-23"},"_buckets":{"deposit":"1d32ced0-1649-420e-b95f-66226e0adcb8"},"_deposit":{"id":"227469","pid":{"type":"depid","value":"227469","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ランダム性がプレイ戦略に与える影響の分析","author_link":["606041","606042"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ランダム性がプレイ戦略に与える影響の分析"}]},"item_type_id":"18","publish_date":"2023-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学大学院先端情報学研究科"},{"subitem_text_value":"京都産業大学大学院先端情報学研究科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227469/files/IPSJ-EC2023022.pdf","label":"IPSJ-EC2023022.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2023022.pdf","filesize":[{"value":"493.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d2a09ea8-a2ed-40c9-a557-7484407c6371","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"呂, 家楊"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ゲームにランダム性を追加することはゲームデザインによく使う方式である.この研究の目的は,ランダム性の変化とプレイ戦略に与える影響との相関関係を探求することである.我々は,シンプルなランダム性を持つゲームをデザインし,異なるランダム性の条件でゲームデータを収集した.同時に,ピアソン相関係数を使用して,プレイヤーの選択とゲームのランダム性の間の相関関係を分析した.実験の結果,ランダム性が異なる場合,プレイヤーの選択には大きな違いがあり,ランダム性の変化がプレイヤーの戦略に直接的な影響を与えることがわかった.結果として,ランダム性の変化は,プレイ戦略に大きな影響を与えることが示唆された.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"143","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2023論文集"}],"bibliographicPageStart":"139","bibliographicIssueDates":{"bibliographicIssueDate":"2023-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}