{"updated":"2025-01-19T12:10:55.073314+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00227453","sets":["6164:6165:7308:11341"]},"path":["11341"],"owner":"44499","recid":"227453","title":["複数プレイヤーの操作感覚同期によるビデオゲーム体験への影響"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-08-23"},"_buckets":{"deposit":"4da38fcf-4fe6-4a60-8fa8-fb524d030022"},"_deposit":{"id":"227453","pid":{"type":"depid","value":"227453","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"複数プレイヤーの操作感覚同期によるビデオゲーム体験への影響","author_link":["605985","605982","605980","605981","605984","605983"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"複数プレイヤーの操作感覚同期によるビデオゲーム体験への影響"}]},"item_type_id":"18","publish_date":"2023-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学大学院先端数理科学研究科"},{"subitem_text_value":"明治大学総合数理学部"},{"subitem_text_value":"明治大学大学院先端数理科学研究科"},{"subitem_text_value":"明治大学総合数理学部"},{"subitem_text_value":"シードルインタラクションデザイン株式会社"},{"subitem_text_value":"明治大学総合数理学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/227453/files/IPSJ-EC2023006.pdf","label":"IPSJ-EC2023006.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2023006.pdf","filesize":[{"value":"2.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5a6804ec-a908-4b6c-99f5-825ca7d2a92e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"橋浦, 健太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"飯田, 和也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"赤塚, 翔太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"趙, 勇気"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"神山, 洋一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邊, 恵太"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ビデオゲームにおいて複数人が協力してプレイする場合でも,それぞれが独立したコントローラーで操作が行われきた.本研究では,力覚フィードバックを用いた操作感覚の共有がビデオゲームのパフォーマンスに与える影響を評価した.その結果,全試行中で最速記録は感覚共有時に達成された一方,平均的なパフォーマンスは感覚共有時に低下した.これは,操作感覚の共有は操作を困難にする場合があるため,パフォーマンスを低下させる可能性を示唆している.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"41","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2023論文集"}],"bibliographicPageStart":"38","bibliographicIssueDates":{"bibliographicIssueDate":"2023-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:26:42.993143+00:00","id":227453,"links":{}}