{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00226809","sets":["1164:5305:11215:11287"]},"path":["11287"],"owner":"44499","recid":"226809","title":["Beliefs in the Hot Hand Phenomenon in Game Plays"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-07-01"},"_buckets":{"deposit":"e5524fd5-d77d-44f7-ac4d-8eef38d3dcbf"},"_deposit":{"id":"226809","pid":{"type":"depid","value":"226809","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Beliefs in the Hot Hand Phenomenon in Game Plays","author_link":["603053","603054","603055","603057","603058","603056"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Beliefs in the Hot Hand Phenomenon in Game Plays"},{"subitem_title":"Beliefs in the Hot Hand Phenomenon in Game Plays","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームと人間の行動に関する分析","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2023-07-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Waseda University"},{"subitem_text_value":"Waseda University"},{"subitem_text_value":"Waseda University"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Waseda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/226809/files/IPSJ-GI23050002.pdf","label":"IPSJ-GI23050002.pdf"},"date":[{"dateType":"Available","dateValue":"2025-07-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI23050002.pdf","filesize":[{"value":"434.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"bceaa102-c41e-4c55-84da-25c5671801f9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Xiaotian, Yang"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ken, Watanabe"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Katsumi, Watanabe"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Xiaotian, Yang","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ken, Watanabe","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Katsumi, Watanabe","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-07-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2023-GI-50"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":226809,"updated":"2025-01-19T12:23:30.385559+00:00","links":{},"created":"2025-01-19T01:26:08.152476+00:00"}