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  1. 研究報告
  2. ゲーム情報学(GI)
  3. 2023
  4. 2023-GI-50

Beliefs in the Hot Hand Phenomenon in Game Plays

https://ipsj.ixsq.nii.ac.jp/records/226809
https://ipsj.ixsq.nii.ac.jp/records/226809
0556175e-0e53-41ba-97c3-23336cc71c33
名前 / ファイル ライセンス アクション
IPSJ-GI23050002.pdf IPSJ-GI23050002.pdf (434.3 kB)
 2025年7月1日からダウンロード可能です。
Copyright (c) 2023 by the Information Processing Society of Japan
非会員:¥660, IPSJ:学会員:¥330, GI:会員:¥0, DLIB:会員:¥0
Item type SIG Technical Reports(1)
公開日 2023-07-01
タイトル
タイトル Beliefs in the Hot Hand Phenomenon in Game Plays
タイトル
言語 en
タイトル Beliefs in the Hot Hand Phenomenon in Game Plays
言語
言語 eng
キーワード
主題Scheme Other
主題 ゲームと人間の行動に関する分析
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Waseda University
著者所属
Waseda University
著者所属
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者名 Xiaotian, Yang

× Xiaotian, Yang

Xiaotian, Yang

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Ken, Watanabe

× Ken, Watanabe

Ken, Watanabe

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Katsumi, Watanabe

× Katsumi, Watanabe

Katsumi, Watanabe

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著者名(英) Xiaotian, Yang

× Xiaotian, Yang

en Xiaotian, Yang

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Ken, Watanabe

× Ken, Watanabe

en Ken, Watanabe

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Katsumi, Watanabe

× Katsumi, Watanabe

en Katsumi, Watanabe

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論文抄録
内容記述タイプ Other
内容記述 The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits.
論文抄録(英)
内容記述タイプ Other
内容記述 The hot hand phenomenon, where a successful outcome tends to lead better performance in following attempts, is often widely believed in traditional sports and gambling but considered as a cognitive bias. The present study aimed at examining whether the hot hand phenomenon or fallacy would exist in game plays. In the first part, we analyzed data from high-skill-level players in DOTA2 and found no substantial evidence supporting the hot hand phenomenon. In the second part, we conducted an online survey with questionnaires asking the beliefs in the hot hand phenomenon in game plays and participants' personality traits. The results revealed a general tendency to believe the hot hand phenomenon (i.e., better outcome will lead to better performance), with stronger belief correlating with higher agreeableness scores. The present study confirmed that the hot hand phenomenon is a fallacy and caused by a cognitive bias in game plays, which may be related to personality traits.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11362144
書誌情報 研究報告ゲーム情報学(GI)

巻 2023-GI-50, 号 2, p. 1-5, 発行日 2023-07-01
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8736
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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