{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00225716","sets":["1164:4088:11174:11249"]},"path":["11249"],"owner":"44499","recid":"225716","title":["カオスエンジニアリングGameDayを用いた運用員育成手法の評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-05-04"},"_buckets":{"deposit":"82886b3a-159a-4fdc-b266-161c74973e3e"},"_deposit":{"id":"225716","pid":{"type":"depid","value":"225716","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"カオスエンジニアリングGameDayを用いた運用員育成手法の評価","author_link":["597842","597850","597843","597849","597846","597845","597841","597853","597852","597848","597854","597851","597847","597844"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"カオスエンジニアリングGameDayを用いた運用員育成手法の評価"},{"subitem_title":"The evaluation for training system operator by using GameDay in chaos engineering","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ICM, 暗号","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2023-05-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"},{"subitem_text_value":"インターネットマルチフィード技術部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"},{"subitem_text_value":"Internet Multifeed Technology Department","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/225716/files/IPSJ-IOT23061008.pdf","label":"IPSJ-IOT23061008.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-IOT23061008.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"43"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"c5c37c3c-625b-4fb8-9450-736a38340cb4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森永, 一路"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉本, 智紀"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"乙部, 慎太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"猪股, 誠至"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小西, 史朗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"後藤, 成聡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"沼田, 晋作"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ichiro, Morinaga","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tomoki, Sugimoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shintaro, Otobe","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Seiji, Inomata","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Fumiaki, Konishi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Nasato, Goto","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shinsaku, Numata","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12326962","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8787","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"カオスエンジニアリングは,Netflix 社がクラウド上でシステムの障害耐久性を確認する試験として開始した技術である.一般的にシステム運用においては定型業務を行うオペレータからのエスカレーション先に,発生した障害を解析し対応を行うエンジニアが存在する.これらエンジニアは一般的にマニュアルや設計書によるトレーニングを受け,システムの障害対応を実施する.本研究では,このトレーニングの一部を GameDay の実施によって行い,それらが運用員の育成が有用であることを,定量的および定性的に評価を行う.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Chaos engineering is a method started by Netflix, Inc. as a test to confirm the failure durability of systems in the cloud. Generally, in system operation, behind the operators who perform routine tasks, there are engineers who analyze and respond to failures that occur. These engineers generally receive training through manuals and design documents. In this research, a part of this training is conducted through the implementation of GameDay, and the usefulness of these training programs for the development of operators is evaluated quantitatively and qualitatively.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告インターネットと運用技術(IOT)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-05-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2023-IOT-61"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":225716,"updated":"2025-01-19T12:42:16.580833+00:00","links":{},"created":"2025-01-19T01:25:13.210742+00:00"}