{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00225263","sets":["1164:5305:11215:11216"]},"path":["11216"],"owner":"44499","recid":"225263","title":["持続的な知覚運動過程を伴うゲーム課題における最適覚醒水準維持メカニズムの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-03-10"},"_buckets":{"deposit":"6ff5cb4f-9e3f-4311-b58c-169b4bc7264d"},"_deposit":{"id":"225263","pid":{"type":"depid","value":"225263","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"持続的な知覚運動過程を伴うゲーム課題における最適覚醒水準維持メカニズムの検討","author_link":["595706","595707","595708","595709","595705"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"持続的な知覚運動過程を伴うゲーム課題における最適覚醒水準維持メカニズムの検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人間とゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2023-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"静岡大学"},{"subitem_text_value":"静岡大学"},{"subitem_text_value":"静岡大学"},{"subitem_text_value":"静岡大学"},{"subitem_text_value":"マツダ株式会社"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Mazda Motor Corporation","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/225263/files/IPSJ-GI23049002.pdf","label":"IPSJ-GI23049002.pdf"},"date":[{"dateType":"Available","dateValue":"2025-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI23049002.pdf","filesize":[{"value":"5.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e104af7f-bbcd-4908-b61d-fb38cc231776","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"米田, 凌"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"西川, 純平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"長島, 一真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"森田, 純哉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"寺田, 哲也"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では持続的な知覚運動過程を伴うゲーム課題において最適な覚醒度を維持するメカニズムを検討した.まず,ゲームの難易度や目的設定を変更したオンライン実験を実施し,最適な覚醒水準からの逸脱がどのような主観的・行動的な変化をもたらすのかを検討した.結果,これらの状況において,時間の経過に伴う飽きや苛立ちの増大が認められた.また,そのような傾向は,日常的にゲームを行っている参加者ほど大きいものとなった.これらより,最適覚醒水準の維持には,課題への習熟に伴う飽きの抑制が必要であることが示された.さらに,課題への飽きを抑制する手法を検討するために,生理指標を計測する実験室実験を実施した.生理指標から覚醒度の低下を判断する機械学習モデルを構築し,モデルに基づく刺激提示を行うことで,飽きへの抑制を狙った.ケーススタディの結果から,そのような介入を行った参加者は,そうではない参加者に対して,覚醒度の低下を示す生理指標の発生が抑制されたことが示された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2023-GI-49"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:24:46.518669+00:00","updated":"2025-01-19T12:51:43.525967+00:00","id":225263}