{"updated":"2025-01-19T12:57:41.256014+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00225002","sets":["1164:3027:11083:11173"]},"path":["11173"],"owner":"44499","recid":"225002","title":["ゲーム内統計情報に基づいた性格とスキルの可視化によるオンラインゲームプレイヤ支援"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-03-06"},"_buckets":{"deposit":"503d7200-316e-4101-a057-92381e7c0ef5"},"_deposit":{"id":"225002","pid":{"type":"depid","value":"225002","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲーム内統計情報に基づいた性格とスキルの可視化によるオンラインゲームプレイヤ支援","author_link":["594640","594642","594641","594639"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム内統計情報に基づいた性格とスキルの可視化によるオンラインゲームプレイヤ支援"},{"subitem_title":"Supporting Online Game Players by the Visualization of Personalities and Skills Based on In-Game Statistics","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コミュニケーション支援","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2023-03-06","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"法政大学情報科学研究科"},{"subitem_text_value":"法政大学情報科学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Computer and Information Sciences, Hosei University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Computer and Information Sciences, Hosei University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/225002/files/IPSJ-HCI23202022.pdf","label":"IPSJ-HCI23202022.pdf"},"date":[{"dateType":"Available","dateValue":"2025-03-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI23202022.pdf","filesize":[{"value":"996.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9f0a0adf-4634-4980-8288-e9e2341a1e5c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井出, 達郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"細部, 博史"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tatsuro, Ide","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hiroshi, Hosobe","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"COVID-19 の流行によって,他のユーザとオンラインで協力ゲームをプレイすることを求める人々が増えているが,ゲーム内のランダムチームマッチングはそれを十分に支援できているとは言えない.さらに,無作為に集められたチームメンバによる暴言やトロール行為のような有害な行動は,ユーザエクスペリエンスに悪影響を及ぼす.公開 Discord サーバとゲーム向けのチームマッチングサービスは,ゲーム外からこの問題を支援するために用いられている.しかし,どちらのサービスも一緒にプレイする以前に得られる情報は数行程度の自己紹介しかないため,ミスマッチに対する不安がサービス利用の大きな障害となっている.本論文では,オンライン協力ゲームにおけるチームマッチングをプレイヤの個性とスキルの両面から支援する.特に,VALORANT という代表的なゲームにおいて,プレイヤのゲーム習熟度やキャラクタの好みから,プレイヤの個性やスキルを求めて,ゲーム内の統計情報の可視化に基づいたチームメンバの推薦を行う.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Although the COVID-19 pandemic has increased people demanding to play online cooperative games with others, ingame random team matching has not fully supported it. Furthermore, toxic behaviors such as verbal abuse and trolling by randomly gathered team members adversely affect user experience. Public Discord servers and game-specific team matching services are often used to support this problem from outside the game. However, in both services, players can obtain only a few lines of other players' self-introductions before playing together, and therefore their anxiety about possible mismatches is a major obstacle to the use of these services. In this paper, we aim to support team matching in an online cooperative game from both aspects of players' personalities and skills. We perform team member recommendation based on the visualization of in-game statistical information by computing players' personalities and skills from their game masteries and character preferences in a typical game called VALORANT. In our experiment, we applied the proposed method to a public Discord server as a bot application, and evaluated our method by the subjective evaluation of clustering results. The results show that the distances between character preferences are close to users' subjective evaluation, and that there is a potential demand for visualization of users' personalities and skills.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"22","bibliographicVolumeNumber":"2023-HCI-202"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:24:31.109767+00:00","id":225002,"links":{}}