@techreport{oai:ipsj.ixsq.nii.ac.jp:00222786,
author = {松本, 多恵 and Tae, Matsumoto},
issue = {4},
month = {Dec},
note = {共生社会の実現にむけて,視覚障がい児と晴眼児の交流の質を担保し,ともに学ぶためのツールとして,身体を介さないボードゲームに着目した.ボードゲームは,「対等」に対戦することができ,一緒に体験することで,互いに相手のことを理解し,相手の立場になって物事を考える経験を積むことできる有益なツールである.しかし,視覚障がい児は,ゲームの形勢情報は触覚等で知ることができるが,それ以外の情報は得ることが難しい.そこに焦点を当てた研究が少ない.本研究は,対戦ゲームの醍醐味の一つ「駆け引き」を体験する仕組みとして,ロボホンに感情を認識する AI を組み込み,視覚障がい児の代わりに,対戦相手の表情を読み取り,音声で伝える仕組みを構築した., This study focused on non-physical board games as a tool for ensuring the quality of interaction between visually impaired and sighted children and for learning together toward the realization of a symbiotic society. Board games allow children to play against each other as "equals," and are a useful tool for gaining an understanding of each other and the experience of thinking from the other's perspective through joint experiences. However, they can obtain tactile information about the game's situation judgment, but it is difficult for them to obtain other information. In this study, we developed system in which an" Emotion AI" is embedded in "RoBoHoN" to read the facial expressions of opponents and communicate them with the voice instead of the visually impaired children.},
title = {視覚障がい児のための感情認識AIを用いたコミュニケーションシステムの開発},
year = {2022}
}