WEKO3
アイテム
Reliable 360-degree Video Transmission over Wireless Networks with Cooperative Streaming
https://ipsj.ixsq.nii.ac.jp/records/222396
https://ipsj.ixsq.nii.ac.jp/records/22239693f1127f-822a-4c43-868d-2cdebc8608ce
| 名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2022 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG.
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| AVM:会員:¥0, DLIB:会員:¥0 | ||
| Item type | SIG Technical Reports(1) | |||||||
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| 公開日 | 2022-11-17 | |||||||
| タイトル | ||||||||
| タイトル | Reliable 360-degree Video Transmission over Wireless Networks with Cooperative Streaming | |||||||
| タイトル | ||||||||
| 言語 | en | |||||||
| タイトル | Reliable 360-degree Video Transmission over Wireless Networks with Cooperative Streaming | |||||||
| 言語 | ||||||||
| 言語 | eng | |||||||
| 資源タイプ | ||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
| 資源タイプ | technical report | |||||||
| 著者所属 | ||||||||
| Tohoku Institute of Technology | ||||||||
| 著者所属(英) | ||||||||
| en | ||||||||
| Tohoku Institute of Technology | ||||||||
| 著者名 |
Duc, Nguyen
× Duc, Nguyen
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| 著者名(英) |
Duc, Nguyen
× Duc, Nguyen
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| 論文抄録 | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | 360-degree video is a main content type in Virtual Reality, providing users with immersive viewing experience. However, streaming 360-degree videos to Virtual Reality headsets is a very challenging task. In this paper, we present a novel 360-degree video streaming architecture, which can provide not only high user viewing experience but also system reliability. The proposed system leverages available network resources of nearby devices to improve user Quality of Experience (QoE). For that, we utilize layered video coding and propose a novel video buffering algorithm. Then, we formulate cooperative streaming problem and introduce an online algorithm for tile layer selection and scheduling. Experimental results demonstrate the effectiveness of the proposed method in improving the user QoE compared to state-of-the-art solutions. | |||||||
| 論文抄録(英) | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | 360-degree video is a main content type in Virtual Reality, providing users with immersive viewing experience. However, streaming 360-degree videos to Virtual Reality headsets is a very challenging task. In this paper, we present a novel 360-degree video streaming architecture, which can provide not only high user viewing experience but also system reliability. The proposed system leverages available network resources of nearby devices to improve user Quality of Experience (QoE). For that, we utilize layered video coding and propose a novel video buffering algorithm. Then, we formulate cooperative streaming problem and introduce an online algorithm for tile layer selection and scheduling. Experimental results demonstrate the effectiveness of the proposed method in improving the user QoE compared to state-of-the-art solutions. | |||||||
| 書誌レコードID | ||||||||
| 収録物識別子タイプ | NCID | |||||||
| 収録物識別子 | AN10438399 | |||||||
| 書誌情報 |
研究報告オーディオビジュアル複合情報処理(AVM) 巻 2022-AVM-119, 号 23, p. 1-6, 発行日 2022-11-17 |
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| ISSN | ||||||||
| 収録物識別子タイプ | ISSN | |||||||
| 収録物識別子 | 2188-8582 | |||||||
| Notice | ||||||||
| SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
| 出版者 | ||||||||
| 言語 | ja | |||||||
| 出版者 | 情報処理学会 | |||||||