{"updated":"2025-01-19T13:41:38.335994+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00222244","sets":["581:10784:10797"]},"path":["10797"],"owner":"44499","recid":"222244","title":["強さの異なる複数のAIエージェントによるオセロのための自然な棋力調整手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-11-15"},"_buckets":{"deposit":"4df8f04e-df25-44cf-b0a2-97ffb1cc4d27"},"_deposit":{"id":"222244","pid":{"type":"depid","value":"222244","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"強さの異なる複数のAIエージェントによるオセロのための自然な棋力調整手法の提案","author_link":["582842","582846","582843","582847","582845","582844"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"強さの異なる複数のAIエージェントによるオセロのための自然な棋力調整手法の提案"},{"subitem_title":"A Method for Selecting Natural Moves for Adjusting Performance of Computer Othello AI","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:エンタテインメントコンピューティング(テクニカルノート)] 強化学習,棋力調整,オセロ","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2022-11-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"福知山公立大学"},{"subitem_text_value":"関西学院大学"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kwansei Gakuin University","subitem_text_language":"en"},{"subitem_text_value":"The University of Fukuchiyama","subitem_text_language":"en"},{"subitem_text_value":"Kwansei Gakuin University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/222244/files/IPSJ-JNL6311004.pdf","label":"IPSJ-JNL6311004.pdf"},"date":[{"dateType":"Available","dateValue":"2024-11-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL6311004.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c80623f8-e317-4c25-8a51-f00894eff61c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高木, 騰也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤井, 叙人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片寄, 晴弘"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Toya, Takagi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Nobuto, Fujii","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Haruhiro, Katayose","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_publisher_15":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ゲームAIの研究では「強さ」の追求とともに人間プレイヤに「楽しさ」を提供する研究が行われている.その1つとしてプレイヤレベルに適合したゲームAIの強さ調整があり,プレイヤの強さの事前把握を実施せずAIとの優位状況を動的に判断し,勝率が一定になるようAIの強さの調整する手法が提案されてきたが,故意の手加減によってプレイヤに不自然さを感じさせてしまうという課題が指摘されている.本稿では,異なる複数のAIエージェントとの打ち手比較によりプレイヤの強さをプレイ中に評定し,適切にAIエージェントと切り替えていくことでこの問題解決を図る.一般的に利用されるPC環境で,1)勝率の拮抗,2)手加減の不自然さを感じさせないか,の2つの評価実験をオセロで実施した.この結果,提案手法により目標が満たされていることを確認した.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In the research of game AI, the research goal has been changing into providing “fun”, instead of pursuit of “strength.” One of approaches is to provide game AI with the strength to suit the player. So far, it has been proposed to adjust the strength of the Game AI by measuring the strength of the player during the play, without measuring the player's strength in advance. However, it has been pointed out that there is a problem with this method that the player feels unnatural due to the process of intentionally losing. We tried to solve this problem by evaluating the player's strength by comparing it with the results of selections made by Game AI agents of different strengths during play, and by switching the agents appropriately. We conducted evaluation experiments with Othello on commonly used PC environment; 1) maintaining the winning percentage, and 2) how the proposed method makes players feel unnatural. We obtained experimental results that showed the effectiveness of the proposed method.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1607","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"1602","bibliographicIssueDates":{"bibliographicIssueDate":"2022-11-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"63"}]},"relation_version_is_last":true,"item_2_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00222135","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"id":222244,"created":"2025-01-19T01:22:12.545042+00:00"}