{"created":"2025-01-19T01:22:01.653340+00:00","updated":"2025-01-19T13:52:56.886642+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00222053","sets":["1164:3027:10764:11024"]},"path":["11024"],"owner":"44499","recid":"222053","title":["バーチャルジョイスティックを用いたハンドヘルドARでのレイ操作手法のユーザビリティ調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-11-01"},"_buckets":{"deposit":"51d40c73-289c-414f-a718-e26e3618d8db"},"_deposit":{"id":"222053","pid":{"type":"depid","value":"222053","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"バーチャルジョイスティックを用いたハンドヘルドARでのレイ操作手法のユーザビリティ調査","author_link":["582049","582047","582050","582048"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バーチャルジョイスティックを用いたハンドヘルドARでのレイ操作手法のユーザビリティ調査"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"VR・車","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-11-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/222053/files/IPSJ-HCI22200007.pdf","label":"IPSJ-HCI22200007.pdf"},"date":[{"dateType":"Available","dateValue":"2024-11-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI22200007.pdf","filesize":[{"value":"3.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f44705cd-d2d4-4ece-a5be-84e4a82778a1","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小柳, 元志郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"崔, 明根"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"坂本, 大介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小野, 哲雄"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"Virtual Reality(VR)においてレイは広く活用されており,拡張性に優れた手法である.一方で,ハンドヘルド Augmented Reality(AR)においては,VR と同様の操作性を有したレイを実装することは難しい.これは,眼前にハンドヘルドデバイスを掲げる必要があるために,ハンドヘルドデバイスを一定以上回転させることが出来ず,VR コントローラーが持つ回転の 3 自由度を AR 操作時に表現することが難しいためである.ゆえに本研究では,バーチャルジョイスティックを用いてレイの回転に関する自由度を補完する手法と,ハンドヘルド AR における他のオブジェクト選択手法を比較し,ユーザビリティ調査を行った.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-11-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicVolumeNumber":"2022-HCI-200"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":222053,"links":{}}