{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00221995","sets":["6164:6165:6210:11044"]},"path":["11044"],"owner":"44499","recid":"221995","title":["他者に共謀を持ち掛けるための麻雀におけるモンテカルロ法プレイヤ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-11-04"},"_buckets":{"deposit":"a8772708-20ad-4058-810d-b83715e61a0c"},"_deposit":{"id":"221995","pid":{"type":"depid","value":"221995","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"他者に共謀を持ち掛けるための麻雀におけるモンテカルロ法プレイヤ","author_link":["581696","581698","581695","581697"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"他者に共謀を持ち掛けるための麻雀におけるモンテカルロ法プレイヤ"},{"subitem_title":"Artificial Player for Colluding with other players with Monte Carlo method in Mahjong game","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム情報学","subitem_subject_scheme":"Other"},{"subitem_subject":"不完全情報ゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"麻雀","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2022-11-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"佐世保工業高等専門学校 専攻科 複合工学専攻"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Technology, Sasebo College","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/221995/files/IPSJ-GPWS2022012.pdf","label":"IPSJ-GPWS2022012.pdf"},"date":[{"dateType":"Available","dateValue":"2022-11-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2022012.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"eb9c93ca-f776-4883-89f3-aeae58526f0d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"髙田, 康介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 直之"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"KOSUKE, TAKADA","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"NAOYUKI, SATO","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"さまざまなゲームで強いコンピュータプレイヤが活躍するようになったが,人間プレイヤとのコミュニケーションには努力の余地が まだまだ大きいと考える. 本研究では,そうした努力ができる課題の中で,プレイヤ同士の共謀に着目した.麻雀のような多人数のゲームでは,人間プレイヤは言葉や身振りを介さずに,ゲーム内の行動のみで複数のプレイヤが共謀してゲームを進めることもある. 本研究では,こうした行動をコンピュータプレイヤに実現させるために,「各プレイヤの目線から認識される捨て牌の危険度リスト」をまじえたモンテカルロ法を提案した.この手法では,他プレイヤから見えるゲーム局面を考慮することで,「 1人で戦うよりもこちらと協力した方が得になる」という情報認識を他プレイヤに促して,協力を期待した行動選択を行うことを狙う単純な課題局面において提案手法プレイヤに着手生成を 3回させたところ,その全てにおいて,こちらが意図する「他者との共謀を期待した着手」を行う事を確認できた","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Competitive computer game players have been developed in various game genres, though, there is a lot of room for developing techniques for computer players which can communicate with human players. This research focuses on collusion by nonverbal communication among game players. In three or more player games (e.g. mahjong,) sometimes, players collide with another player by nonverbal communication (only actions in the game are used). Thus, this paper proposed a method for computer mahjong player to collide with other players. Computer players with this method, assign a \"risk values\" for each mahjong tile, the value means how many points a player will lose when he/she trashes the tile. An experiment was conducted to confirm the method works correctly. The proposed method player succeeded to make moves with \"colliding with other players.\"","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"80","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2022論文集"}],"bibliographicPageStart":"74","bibliographicIssueDates":{"bibliographicIssueDate":"2022-11-04","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:21:58.536947+00:00","updated":"2025-01-19T13:55:07.061721+00:00","id":221995}