{"id":221987,"updated":"2025-01-19T13:55:16.731625+00:00","links":{},"created":"2025-01-19T01:21:58.073486+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00221987","sets":["6164:6165:6210:11044"]},"path":["11044"],"owner":"44499","recid":"221987","title":["報酬と失敗コストを導入した数当てゲーム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-11-04"},"_buckets":{"deposit":"31c8bbac-b5f0-4b35-b47d-8a55a08a3e2d"},"_deposit":{"id":"221987","pid":{"type":"depid","value":"221987","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"報酬と失敗コストを導入した数当てゲーム","author_link":["581656","581658","581655","581660","581662","581659","581661","581657"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"報酬と失敗コストを導入した数当てゲーム"},{"subitem_title":"Number-Guessing Game introducing a Reward and a Failure Cost","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"数当てゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"報酬","subitem_subject_scheme":"Other"},{"subitem_subject":"失敗コスト","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2022-11-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"名古屋工業大学"},{"subitem_text_value":"名古屋工業大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"奈良女子大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nagoya Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Nagoya Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Nara Women's University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/221987/files/IPSJ-GPWS2022004.pdf","label":"IPSJ-GPWS2022004.pdf"},"date":[{"dateType":"Available","dateValue":"2022-11-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2022004.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c805c34e-b8cb-4e53-81ac-5b47ac1bdcb7","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"吉岡, 陸"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"櫻井, 祐子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小山, 聡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"篠田, 正人"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Riku, Yoshioka","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yuko, Sakurai","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Satoshi, Oyama","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masato, Shinoda","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,数当てゲームおいて,回答者に対して失敗コストを導入した新たなゲームを提案し,そのゲームでの戦略を分析する.より具体的には,出題者はn 個の数字から1 つ選び,回答者はその数字を当てるという数当てゲームにおいて,回答者は数字を当てれば報酬を得られる一方で,失敗する度にペナルティを支払わなければならないとする.本論文では,このゲームで,出題者のMin-Max 戦略と回答者のMax-Min 戦略を数学的に算出するだけでなく,Minimax Q 学習とクラウドソーシングを用いたアンケートを用いて分析を行う.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We propose a new variant of number-guessing games by cost of failure then consider the strategies in this game. In more detail, a codemaker selects 1 number from 1 to n as her private information then a codebreaker guesses the number. While a codebreaker receives the the number as her reward When she hits the number selected by codemaker, she have to pay a cost for each failed guess. We first mathematically obtain a codemaker’s Min-Max strategy and a codebreaker’s Max-Min strategy and explore them using Minimax Q Learning. We also show the experimental result using crowdsourcing.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"28","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2022論文集"}],"bibliographicPageStart":"25","bibliographicIssueDates":{"bibliographicIssueDate":"2022-11-04","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}