{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00221499","sets":["6504:11035:11040"]},"path":["11040"],"owner":"44499","recid":"221499","title":["脳波を用いたクレーンゲームを操作に関する研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-02-17"},"_buckets":{"deposit":"ba5ab787-a21e-4556-97f3-6de11dea2066"},"_deposit":{"id":"221499","pid":{"type":"depid","value":"221499","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"脳波を用いたクレーンゲームを操作に関する研究","author_link":["579952","579951"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"脳波を用いたクレーンゲームを操作に関する研究"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2022-02-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"湘南工科大"},{"subitem_text_value":"湘南工科大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/221499/files/IPSJ-Z84-7ZD-08.pdf","label":"IPSJ-Z84-7ZD-08.pdf"},"date":[{"dateType":"Available","dateValue":"2022-10-22"}],"format":"application/pdf","filename":"IPSJ-Z84-7ZD-08.pdf","filesize":[{"value":"481.2 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"50efd2f7-b3f5-4c8a-95ed-0eb909db78c8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"結城, 慧"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"斎藤, 卓也"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文ではクレーンゲームの操作を脳波を用いて行う手法について述べる。クレーンゲームの操作には、一般的にジョイスティック操作による位置決め及びボタンによるクレーンの落下操作がある。これらの操作を脳波を用いて操作する手法について検討を行った。脳波の測定装置には、neurosky社製のMindWaveMobile2を用いた。脳波情報は測定装置からBluetooth経由で送信される集中度と瞑想度の2種類の情報を主に用いることにより、クレーンゲームのジョイスティック操作及びボタン操作を行う手法の検討を行った。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"80","bibliographic_titles":[{"bibliographic_title":"第84回全国大会講演論文集"}],"bibliographicPageStart":"79","bibliographicIssueDates":{"bibliographicIssueDate":"2022-02-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:21:30.041190+00:00","updated":"2025-01-19T14:08:04.779583+00:00","id":221499}