{"id":220712,"updated":"2025-01-19T14:27:41.129816+00:00","links":{},"created":"2025-01-19T01:20:44.569737+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00220712","sets":["6504:11035:11038"]},"path":["11038"],"owner":"44499","recid":"220712","title":["アバターの体型とユーザの好みを考慮したシャツ形状デザインシステムの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-02-17"},"_buckets":{"deposit":"5d8a9c67-1cbe-485f-b8ec-ec1c05bb1714"},"_deposit":{"id":"220712","pid":{"type":"depid","value":"220712","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"アバターの体型とユーザの好みを考慮したシャツ形状デザインシステムの提案","author_link":["577504","577502","577503"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"アバターの体型とユーザの好みを考慮したシャツ形状デザインシステムの提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データとウェブ","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2022-02-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"都立大"},{"subitem_text_value":"都立大"},{"subitem_text_value":"都立大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/220712/files/IPSJ-Z84-4N-02.pdf","label":"IPSJ-Z84-4N-02.pdf"},"date":[{"dateType":"Available","dateValue":"2022-10-22"}],"format":"application/pdf","filename":"IPSJ-Z84-4N-02.pdf","filesize":[{"value":"711.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"bd2f5ca3-78bf-4172-9998-f116254122e9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"西奥, 一樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"安藤, 大地"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"向井, 智彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"CGアバターの服飾をユーザ自身がデザインできればユーザ嗜好を自在に反映できる。しかし、CGツールに馴染みの無い一般ユーザにとって、サイズ調整などの細かい操作は困難である。そこで本研究では、アバターの体型を考慮した好みの服飾形状を簡便にデザインできるシステムを提案する。本報告ではシャツを題材として、まずアバターの体型情報に応じて提示された複数の服飾原案からユーザの主観的感性に基づく一つを選択する。そして、対話的進化計算を通じて、複数候補へのスコア付けを反復する事でシャツの各部位の形状を段階的に最適化する。その際、不自然な形状を回避しつつ簡単な操作でユーザの意図が反映された服飾提示を可能にする。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"502","bibliographic_titles":[{"bibliographic_title":"第84回全国大会講演論文集"}],"bibliographicPageStart":"501","bibliographicIssueDates":{"bibliographicIssueDate":"2022-02-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}