{"created":"2025-01-19T01:19:34.549006+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00219500","sets":["6164:6165:7308:11007"]},"path":["11007"],"owner":"44499","recid":"219500","title":["温感呈示による情動制御手法の効果の検証"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-08-25"},"_buckets":{"deposit":"89df53ca-8318-4c56-a10a-b3b9a98b33bf"},"_deposit":{"id":"219500","pid":{"type":"depid","value":"219500","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"温感呈示による情動制御手法の効果の検証","author_link":["572604","572602","572603"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"温感呈示による情動制御手法の効果の検証"}]},"item_type_id":"18","publish_date":"2022-08-25","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学大学院先端情報学研究科"},{"subitem_text_value":"京都産業大学情報理工学部"},{"subitem_text_value":"京都産業大学大学院先端情報学研究科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/219500/files/IPSJ-EC2022024.pdf","label":"IPSJ-EC2022024.pdf"},"date":[{"dateType":"Available","dateValue":"2022-08-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2022024.pdf","filesize":[{"value":"8.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d77b71e7-c078-403b-a276-d6ae58fdfcbc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"牛尾, 大翔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"黒田, 千晶"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"身体的な変化の知覚が情動となるというソマティック説、あるいは中核的関係主題は身体的反応を通じて評価されるとする身体的評価説に基づけば、外界からの刺激を通して情動を誘発できる可能性がある。我々は温冷覚の呈示により体験者の興奮状態や安静状態を引き起す手法について検討してきた。本稿では、ゲームにおいて興奮度が高まる状況において温感を呈示することの効果を検証したので報告する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"105","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2022論文集"}],"bibliographicPageStart":"102","bibliographicIssueDates":{"bibliographicIssueDate":"2022-08-25","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":219500,"updated":"2025-01-19T14:52:13.664730+00:00","links":{}}