{"id":219499,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00219499","sets":["6164:6165:7308:11007"]},"path":["11007"],"owner":"44499","recid":"219499","title":["一人称視点映像を提示するVRサッカー作戦盤システムの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-08-25"},"_buckets":{"deposit":"1d8da307-fd8b-4c79-8a97-b17ef7ac353e"},"_deposit":{"id":"219499","pid":{"type":"depid","value":"219499","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"一人称視点映像を提示するVRサッカー作戦盤システムの検討","author_link":["572601"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"一人称視点映像を提示するVRサッカー作戦盤システムの検討"}]},"item_type_id":"18","publish_date":"2022-08-25","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道情報大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/219499/files/IPSJ-EC2022023.pdf","label":"IPSJ-EC2022023.pdf"},"date":[{"dateType":"Available","dateValue":"2022-08-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2022023.pdf","filesize":[{"value":"6.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"bc60db6b-581e-46ff-9d24-b56c0687e148","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"湯村, 翼"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"サッカーの作戦会議では,ある局面における戦術を指示するために,書き込みとマグネット配置が可能な作戦盤を用いる.しかし,作戦盤は平面であるため,その局面における視覚的状況を想像しにくい.そこで,視覚的状況を容易に想像できるよう,一人称視点映像を提示するVRサッカー作戦盤システムTacticBoardVRを開発した.選手の配置を指定する指示ボードとしてタブレット端末を,ビューワとしてヘッドマウントディスプレイを用いてシステムのインタフェースを構築した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"101","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2022論文集"}],"bibliographicPageStart":"99","bibliographicIssueDates":{"bibliographicIssueDate":"2022-08-25","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T14:52:14.652549+00:00","created":"2025-01-19T01:19:34.491363+00:00","links":{}}