{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00219495","sets":["6164:6165:7308:11007"]},"path":["11007"],"owner":"44499","recid":"219495","title":["モバイル4DX:全方位の風を再現するウェアラブルデバイス"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-08-25"},"_buckets":{"deposit":"83d7d28b-d8c8-455c-a8d2-8e5e60546ce5"},"_deposit":{"id":"219495","pid":{"type":"depid","value":"219495","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"モバイル4DX:全方位の風を再現するウェアラブルデバイス","author_link":["572585","572583","572586","572584","572582"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"モバイル4DX:全方位の風を再現するウェアラブルデバイス"},{"subitem_title":"Mobile 4DX:The wearable device reproducing wind in all directions","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2022-08-25","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪大学 情報システム工学専攻 竹村研究室"},{"subitem_text_value":"大阪大学 情報システム工学専攻 竹村研究室"},{"subitem_text_value":"大阪大学 情報システム工学専攻 竹村研究室"},{"subitem_text_value":"大阪大学 情報システム工学専攻 竹村研究室"},{"subitem_text_value":"大阪大学 情報システム工学専攻 竹村研究室"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/219495/files/IPSJ-EC2022019.pdf","label":"IPSJ-EC2022019.pdf"},"date":[{"dateType":"Available","dateValue":"2022-08-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2022019.pdf","filesize":[{"value":"2.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"2380c4e6-b56d-4750-b97b-88fcc3192af8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"前田, 竜徳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山田, 蒼平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 僚太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Dong, Hae Lim"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Sha, Xuanmeng"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"最近の映画館やVR技術には,コンテンツへの没入感を高める4DX機能が存在する. しかし,コンテンツの風を再現する民生品において,前方以外の左右,後方から吹く風を再現したものは存在しない.そこで我々は全方位の風を再現可能な,首輪型のウェアラブルデバイスである 「モバイル4DX」を制作した.「モバイル4DX」では始めにPCでコンテンツ内の風向き, タイミングを決定する.その後,それらをもとに風源の開放率を制御する. 一人称視点のVRゲーム・映像への没入感をさらに高めることが期待される.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"88","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2022論文集"}],"bibliographicPageStart":"86","bibliographicIssueDates":{"bibliographicIssueDate":"2022-08-25","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":219495,"updated":"2025-01-19T14:52:19.934549+00:00","links":{},"created":"2025-01-19T01:19:34.263819+00:00"}