{"updated":"2025-01-19T14:52:31.194064+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00219485","sets":["6164:6165:7308:11007"]},"path":["11007"],"owner":"44499","recid":"219485","title":["太鼓の達人の譜面難易度デザインにもとづく楽曲中のキータイミングの推定に向けて"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-08-25"},"_buckets":{"deposit":"3d3a274f-4bbe-4d38-b1d2-36a78ca51d5f"},"_deposit":{"id":"219485","pid":{"type":"depid","value":"219485","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"太鼓の達人の譜面難易度デザインにもとづく楽曲中のキータイミングの推定に向けて","author_link":["572549","572548","572547"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"太鼓の達人の譜面難易度デザインにもとづく楽曲中のキータイミングの推定に向けて"}]},"item_type_id":"18","publish_date":"2022-08-25","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学"},{"subitem_text_value":"立命館大学"},{"subitem_text_value":"関西大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/219485/files/IPSJ-EC2022009.pdf","label":"IPSJ-EC2022009.pdf"},"date":[{"dateType":"Available","dateValue":"2022-08-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2022009.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"82c43df3-e046-4ae1-a480-9955f9db760c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"奥村, 綾"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"辻野, 雄大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"映像やコンサートでは,楽曲中の局所的な盛り上がりであるキータイミングに合わせて,エフェクトや会場の照明,花火などの演出が用いられている.本稿では,キータイミングを推定するために,音楽ゲームの一つである「太鼓の達人」の譜面を利用し,音響特徴量を入力として,ある時刻に対して全ての難易度で共通して存在する指示符のタイミングを推定する機械学習モデルを構築した.音楽ゲームの指示符のタイミングを、楽曲のキータイミングを推定するための擬似的な学習データとして利用するアイデアの有用性を検討した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"47","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2022論文集"}],"bibliographicPageStart":"41","bibliographicIssueDates":{"bibliographicIssueDate":"2022-08-25","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:19:33.689106+00:00","id":219485,"links":{}}