{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00219477","sets":["6164:6165:7308:11007"]},"path":["11007"],"owner":"44499","recid":"219477","title":["サムネイル画像を漫画に置き換えたアニメのシーン探索手法の改善と評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-08-25"},"_buckets":{"deposit":"62a21545-3016-4fc2-b0d7-d02e6a683622"},"_deposit":{"id":"219477","pid":{"type":"depid","value":"219477","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"サムネイル画像を漫画に置き換えたアニメのシーン探索手法の改善と評価","author_link":["572514","572513","572512"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"サムネイル画像を漫画に置き換えたアニメのシーン探索手法の改善と評価"}]},"item_type_id":"18","publish_date":"2022-08-25","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立命館大学"},{"subitem_text_value":"立命館大学"},{"subitem_text_value":"立命館大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/219477/files/IPSJ-EC2022001.pdf","label":"IPSJ-EC2022001.pdf"},"date":[{"dateType":"Available","dateValue":"2022-08-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2022001.pdf","filesize":[{"value":"12.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8a0d0a1e-869b-48db-ac6e-814280ac29f5","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"加藤, 祐樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松村, 耕平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"岡藤, 勇希"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"アニメ動画から特定のシーンの探索を行うことには困難を伴う.そこで,シーン探索時に表示するサムネイルを漫画に置き換えたインターフェースを提案する.サムネイルの操作インタフェースとして「FrameSeek」,「Min15px」,「Fix15px」の3つを作成した.これらのインタフェースについて探索時間およびユーザビリティを被験者実験によって評価した.結果として,既存のインタフェースと比較して,ユーザビリティの向上は確認できなかったものの,Min15pxを使用することで記憶度によって探索時間のばらつきが緩和され,記憶度が低いシーンでは探索時間を減少させる可能性が示唆された.また,インターフェースの操作に習熟することで,シーンの探索時間が減少しユーザビリティの向上を達成できる可能性が示唆された.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"10","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2022論文集"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-08-25","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2022"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":219477,"updated":"2025-01-19T14:52:39.351943+00:00","links":{},"created":"2025-01-19T01:19:33.230646+00:00"}