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  1. 研究報告
  2. ゲーム情報学(GI)
  3. 2022
  4. 2022-GI-48

Winner Determination Algorithms for Colored Arc Kayles

https://ipsj.ixsq.nii.ac.jp/records/218742
https://ipsj.ixsq.nii.ac.jp/records/218742
1e8a847c-43a0-4842-9392-d1640b931099
名前 / ファイル ライセンス アクション
IPSJ-GI22048012.pdf IPSJ-GI22048012.pdf (693.5 kB)
Copyright (c) 2022 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2022-06-25
タイトル
タイトル Winner Determination Algorithms for Colored Arc Kayles
タイトル
言語 en
タイトル Winner Determination Algorithms for Colored Arc Kayles
言語
言語 eng
キーワード
主題Scheme Other
主題 その他のゲーム
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Nagoya University
著者所属
Kyushu University
著者所属
Kyushu University
著者所属
Nagoya University
著者所属(英)
en
Nagoya University
著者所属(英)
en
Kyushu University
著者所属(英)
en
Kyushu University
著者所属(英)
en
Nagoya University
著者名 Kanae, Yoshiwatari

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Kanae, Yoshiwatari

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Hironori, Kiya

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Hironori, Kiya

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Tesshu, Hanaka

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Tesshu, Hanaka

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Hirotaka, Ono

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Hirotaka, Ono

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著者名(英) Kanae, Yoshiwatari

× Kanae, Yoshiwatari

en Kanae, Yoshiwatari

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Hironori, Kiya

× Hironori, Kiya

en Hironori, Kiya

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Tesshu, Hanaka

× Tesshu, Hanaka

en Tesshu, Hanaka

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Hirotaka, Ono

× Hirotaka, Ono

en Hirotaka, Ono

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論文抄録
内容記述タイプ Other
内容記述 Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. BW-Arc Kayles and Arc Kayles are restrictions of Colored Arc Kayles, where We first observe that the winner determination for Colored Arc Kayles can be done in O*(2n) time by a simple algorithm, where n is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time O*(1.4143τ2+3.17τ), O*(1.3161τ2+4τ), and O*(1.1893τ2+6.34τ), respectively, where τ is the vertex cover number. Furthermore, we present an O*((n/ν + 1)ν)-time algorithm for Arc Kayles, where ν is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in O*(2n/2)(= O(1.4143n)) time, which improves O*(3n/3)(= O(1.4423n)) by a direct adjustment of the analysis of Bodlaender et al.'s O*(3n/3)-time algorithm for Node Kayles.
論文抄録(英)
内容記述タイプ Other
内容記述 Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. BW-Arc Kayles and Arc Kayles are restrictions of Colored Arc Kayles, where We first observe that the winner determination for Colored Arc Kayles can be done in O*(2n) time by a simple algorithm, where n is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time O*(1.4143τ2+3.17τ), O*(1.3161τ2+4τ), and O*(1.1893τ2+6.34τ), respectively, where τ is the vertex cover number. Furthermore, we present an O*((n/ν + 1)ν)-time algorithm for Arc Kayles, where ν is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in O*(2n/2)(= O(1.4143n)) time, which improves O*(3n/3)(= O(1.4423n)) by a direct adjustment of the analysis of Bodlaender et al.'s O*(3n/3)-time algorithm for Node Kayles.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11362144
書誌情報 研究報告ゲーム情報学(GI)

巻 2022-GI-48, 号 12, p. 1-5, 発行日 2022-06-25
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8736
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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