{"updated":"2025-01-19T15:03:11.575131+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218739","sets":["1164:5305:10889:10954"]},"path":["10954"],"owner":"44499","recid":"218739","title":["人狼知能における共謀の有効性"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-06-25"},"_buckets":{"deposit":"2b8e38e3-e43a-4fbd-9b52-219b6d030b3d"},"_deposit":{"id":"218739","pid":{"type":"depid","value":"218739","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"人狼知能における共謀の有効性","author_link":["569526","569528","569525","569527"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"人狼知能における共謀の有効性"},{"subitem_title":"The Effectiveness of Collusion in AIWolf","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"不完全情報ゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-06-25","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"高知工科大学大学院工学研究科"},{"subitem_text_value":"高知工科大学情報学群"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Engineering, Kochi University of Technology","subitem_text_language":"en"},{"subitem_text_value":"School of Information, Kochi University of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/218739/files/IPSJ-GI22048009.pdf","label":"IPSJ-GI22048009.pdf"},"date":[{"dateType":"Available","dateValue":"2024-06-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI22048009.pdf","filesize":[{"value":"947.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c8723e28-14fb-4cb6-b5e9-01e15878d2f4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"田頭, 裕"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"竹内, 聖悟"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yutaka, Tagashira","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shogo, Takeuchi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人狼ゲームはゲーム AI の分野において近年注目されている.しかし,未だ人間のレベルを超える AI は登場しておらず,その中でも人狼陣営の勝率が低い.そこで,人狼同士に限定されている情報共有を人狼陣営である狂人まで拡張することを「共謀」として提案する.しかし,実際のゲームでは狂人と人狼はお互いを認識していないため,実現不可能である.この問題に対しては,役職推定を用いることでお互いにどのプレイヤが味方であるかを認識できると考えられる.はじめに,共謀の有無による勝率を対戦実験により調査し,「共謀」の有効性を確認した.その後,狂人と人狼がお互いを正しく認識する確率を表す「共謀率」を変動させた際の勝率の変化や共謀行動ごとの勝率の違いを確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"AIWolf have attracted much attention in the field of game AI in recent years. However, no AIWolf that surpasses the human level has emerged yet, and among them, the winning rate of the werewolf camp is low. In this study, we propose to extend information sharing, which is limited to werewolves, to the madman as ”collusion”. First, we investigated the win rate with and without collusion in a competitive experiment to confirm the effectiveness of ”collusion”. Then, we confirmed the change in the win rate when the ”collusion rate,” which represents the probability that a madman and a werewolf recognize each other correctly, is varied, as well as the difference in the win rate for each collusion behavior.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-06-25","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2022-GI-48"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:19:05.244395+00:00","id":218739,"links":{}}