{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218731","sets":["1164:5305:10889:10954"]},"path":["10954"],"owner":"44499","recid":"218731","title":["コンピュータ将棋の現状2022春"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-06-25"},"_buckets":{"deposit":"1cb3bb08-be98-46fd-bdb3-c3f8f3d57815"},"_deposit":{"id":"218731","pid":{"type":"depid","value":"218731","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"コンピュータ将棋の現状2022春","author_link":["569504","569503"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータ将棋の現状2022春"},{"subitem_title":"Contemporary Computer Shogi (May 2022)","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータ将棋 (1)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-06-25","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早稲田大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Waseda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/218731/files/IPSJ-GI22048001.pdf","label":"IPSJ-GI22048001.pdf"},"date":[{"dateType":"Available","dateValue":"2024-06-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI22048001.pdf","filesize":[{"value":"2.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9ee4b2ef-2400-4db9-ad26-05ce4efdf015","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"瀧澤, 武信"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takenobu, Takizawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"第 32 回世界コンピュータ将棋選手権が 2022 年 5 月に川崎市産業振興会館とオンラインのハイブリッド方式で開かれた.今回は 58 チームの申し込みがあり,実参加チーム数は 51 であった.本報告では,人間のトッププレーヤの実力を越えたコンピュータ将棋の現状を本選手権の結果を通して考察し,さらに将棋の解明につながる次のステージへの方向を展望するとともに,強さ以外の要素も検討する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Computer shogi was first developed by the author and the research group in late 1974. It has been steadily improved by researchers and other programmers using traditional way, i.e., game-tree making and pruning methods, opening- and middle-game databases, or recent way, i.e., deep-learning methods, and feedback from research into tsume-shogi (mating) problems. Now, its strength has been stronger than the strength of the top professional players. In this paper, the author discusses contemporary computer shogi, especially how the programs behaved at the 32nd World Computer Shogi Championship, where 58 teams applied and 51 teams entered, in May 2022.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-06-25","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2022-GI-48"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":218731,"updated":"2025-01-19T15:03:20.008486+00:00","links":{},"created":"2025-01-19T01:19:04.774967+00:00"}