{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218543","sets":["1:10446:10684"]},"path":["10684"],"owner":"44499","recid":"218543","title":["情報の授業をしよう!:自らの情報活用を評価・改善する児童の育成 -Minecraftを用いた地域の商店街作りを通して-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-06-15"},"_buckets":{"deposit":"76d48473-e83f-40a0-a93e-97bce4b8e92b"},"_deposit":{"id":"218543","pid":{"type":"depid","value":"218543","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"情報の授業をしよう!:自らの情報活用を評価・改善する児童の育成 -Minecraftを用いた地域の商店街作りを通して-","author_link":["568464","568463"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"情報の授業をしよう!:自らの情報活用を評価・改善する児童の育成 -Minecraftを用いた地域の商店街作りを通して-"},{"subitem_title":"Let's Learn Informatics:Evaluate and Improve Minecraft Pproductions Using the Semantic Differential Method","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"連載","subitem_subject_scheme":"Other"}]},"item_type_id":"30","publish_date":"2022-06-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_30_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"臼杵市立福良ヶ丘小学校"}]},"item_30_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Fukuragaoka Elementary School, Usuki City","subitem_text_language":"en"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/218543/files/IPSJ-MGN630708.pdf","label":"IPSJ-MGN630708.pdf"},"date":[{"dateType":"Available","dateValue":"2024-06-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN630708.pdf","filesize":[{"value":"4.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d95bef3c-d667-4980-a3d1-daf2a1bf3d6f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_30_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"竹林, 芳法"}],"nameIdentifiers":[{}]}]},"item_30_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"TAKEBAYASHI, Yoshinori","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_30_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_30_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"筆者の所属校で情報活用能力の実態調査をした結果,「自らの情報活用を評価・改善する力」に課題があることが分かり,育成の指標を作成した.課題の解決に向け,「Minecraftで地域の祭りをデジタルで表現する活動」に取り組んだ.授業では,SD法を用いた振り返りを行い,実物のイメージと制作物のイメージの類似点や相違点を考えさせた結果,児童は自分たちの制作物を評価し,自ら進んで改善に取り組む姿が増えた.事前と事後の記述やデータを比較すると「自らの情報活用を評価・改善する力」の向上が見られた.本稿は,その活動の流れの報告である.","subitem_description_type":"Other"}]},"item_30_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"357","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"351","bibliographicIssueDates":{"bibliographicIssueDate":"2022-06-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicVolumeNumber":"63"}]},"relation_version_is_last":true,"item_30_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00218435","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"created":"2025-01-19T01:18:54.628663+00:00","updated":"2025-01-19T15:07:51.278205+00:00","id":218543}