{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218329","sets":["1164:5336:10887:10945"]},"path":["10945"],"owner":"44499","recid":"218329","title":["モード選択と手指動作入力を用いた対話的なアバターのモーション制御"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-06-09"},"_buckets":{"deposit":"3943a646-ecb4-40a6-a53a-f5eb7a4d0697"},"_deposit":{"id":"218329","pid":{"type":"depid","value":"218329","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"モード選択と手指動作入力を用いた対話的なアバターのモーション制御","author_link":["567536","567540","567535","567538","567542","567533","567541","567539","567537","567534"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"モード選択と手指動作入力を用いた対話的なアバターのモーション制御"},{"subitem_title":"Live Control of Avatar Motion Using Mode Selection and Hand Movement Input","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"身体運動・計測","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-06-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学大学院学際情報学府"},{"subitem_text_value":"東京大学大学院情報学環"},{"subitem_text_value":"東京大学大学院情報学環"},{"subitem_text_value":"九州大学大学院システム情報科学研究院"},{"subitem_text_value":"東京大学大学院学際情報学府/東京大学大学院情報学環"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Interdisciplinary Information Studies, The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"Interfaculty Initiative in Information Studies, The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"Interfaculty Initiative in Information Studies, The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Information Science and Electrical Engineering, Kyushu University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Interdisciplinary Information Studies, The University of Tokyo / Interfaculty Initiative in Information Studies, The University of Tokyo ","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/218329/files/IPSJ-EC22064004.pdf","label":"IPSJ-EC22064004.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC22064004.pdf","filesize":[{"value":"3.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"5344a4cd-ff3b-4d09-a5c2-19a7eb32493c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"荒巻, 美南海"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"ハウタサー, リアリ"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"韓, 燦教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福嶋, 政期"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"苗村, 健"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Minami, Aramaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ari, Hautasaari","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Changyo, Han","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shogo, Fukushima","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takeshi, Naemura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"バーチャルなコミュニケーションが活発化している昨今では,幅広い層の人々がアバターを用いたライブ配信活動を行っている.アバターの体を操作するには,モーションキャプチャを行うか,あらかじめ用意したモーションを再生するのが一般的だが,前者にはそのコストの高さや導入のしにくさ,後者には表現の幅の狭さという課題がある.そこで,キー入力によるモード選択と手指動作入力を組み合わせ,アバターを手軽かつ表現力豊かに操作できる手法を提案する.キー入力を用いてモーションを再生するベースラインとこれらの提案手法を比較することによって,有効性の評価を行なった結果,ベースラインよりも提案手法を用いたほうがより配信を観たいと感じさせられることが示された.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"As virtual communication has become increasingly active in recent years, a wide range of people are engaged in live-streaming activities using avatars. In general, avatars are manipulated either by motion capture or by playing back pre-defined motions. However, the former approach is costly and difficult to implement, while the latter has limited range of expression. We propose a method to easily and expressively manipulate avatars by combining keyboard mode selection and hand motion input. We evaluated the effectiveness of the proposed method by comparing it with a baseline method that uses keyboard input to play back pre-defined motions, and found that viewers are more likely to prefer a broadcast where the avatar motions are produced with the proposed method compared to the baseline method.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-06-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2022-EC-64"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:18:43.957600+00:00","updated":"2025-01-19T15:11:16.476636+00:00","id":218329}