{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218328","sets":["1164:5336:10887:10945"]},"path":["10945"],"owner":"44499","recid":"218328","title":["ゲーム実行中のプレイヤーの心拍情報と顔画像の記録と分析-QOL(Quality of Life)の客観的な計測に向けて-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-06-09"},"_buckets":{"deposit":"e501a05d-864e-41b0-b43a-81f6eb9fddad"},"_deposit":{"id":"218328","pid":{"type":"depid","value":"218328","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲーム実行中のプレイヤーの心拍情報と顔画像の記録と分析-QOL(Quality of Life)の客観的な計測に向けて-","author_link":["567530","567532","567528","567531","567529"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム実行中のプレイヤーの心拍情報と顔画像の記録と分析-QOL(Quality of Life)の客観的な計測に向けて-"},{"subitem_title":"Recording and Analysis of Heart Rate Information and Facial Images of Players during Game Execution-Toward Measurement of QOL(Quality of Life)-","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"身体運動・計測","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-06-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都大学学術情報メディアセンター"},{"subitem_text_value":"京都大学学術情報メディアセンター"},{"subitem_text_value":"京都大学学術情報メディアセンター"},{"subitem_text_value":"京都大学学術情報メディアセンター"},{"subitem_text_value":"京都大学学術情報メディアセンター"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Academic Center for Computing Media Studies, Kyoto Univ.","subitem_text_language":"en"},{"subitem_text_value":"Academic Center for Computing Media Studies, Kyoto Univ.","subitem_text_language":"en"},{"subitem_text_value":"Academic Center for Computing Media Studies, Kyoto Univ.","subitem_text_language":"en"},{"subitem_text_value":"Academic Center for Computing Media Studies, Kyoto Univ.","subitem_text_language":"en"},{"subitem_text_value":"Academic Center for Computing Media Studies, Kyoto Univ.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/218328/files/IPSJ-EC22064003.pdf","label":"IPSJ-EC22064003.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC22064003.pdf","filesize":[{"value":"3.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"547bf63a-38bf-42a2-8ce7-b6e62c41bca2","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"上田, 博唯"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中村, 裕一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"近藤, 一晃"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"下西, 慶"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小幡, 佳奈子"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"日常生活における情動変化を簡便に計測することができる具体的な手法を導き出し,QOL の向上などに役立てることのできる技術に結びつけることを目的として,ゲーム実行中のプレイヤーの心拍情報と顔画像を記録して分析するという実験を行った.ゲームとしては適度の緊張感があり,達成感や落胆などが比較的短時間に何度も現れるということを期待してテトリスを選定した.ゲームの緊迫度と心拍変動 (SDNN:standard deviation of NN intervals) との間に一定の関連があるというようなことが観察された.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"An experiment was conducted in which heart rate information and facial images of players were recorded and analyzed during game execution. The purpose is to derive a convenient method that can easily measure emotional changes in daily life, can be used to improve quality of life. Tetris was selected as the game because it has a moderate level of tension, and the sense of accomplishment and disappointment appear many times in a relatively short period of time. A correlation between game tension and heart rate variability (SDNN) was observed.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-06-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2022-EC-64"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":218328,"updated":"2025-01-19T15:11:17.512989+00:00","links":{},"created":"2025-01-19T01:18:43.900300+00:00"}