{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00218171","sets":["1164:3368:10874:10935"]},"path":["10935"],"owner":"44499","recid":"218171","title":["ゲームを用いた疑似体験によるシステム化人材育成のための導入教育"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-05-28"},"_buckets":{"deposit":"06e67a81-6009-4d92-808c-dba0a9ea1fc5"},"_deposit":{"id":"218171","pid":{"type":"depid","value":"218171","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームを用いた疑似体験によるシステム化人材育成のための導入教育","author_link":["566754","566751","566747","566752","566753","566748","566749","566750"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームを用いた疑似体験によるシステム化人材育成のための導入教育"},{"subitem_title":"Introductory Education for System Design and Project Management with Gamification","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"情報システム教育コンテスト・論文執筆サポート 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