{"updated":"2025-01-19T15:23:44.144999+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217704","sets":["581:10784:10788"]},"path":["10788"],"owner":"44499","recid":"217704","title":["コンピュテーショナル・シンキング・スコアに基づくScratchユーザの習熟度到達予測"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-04-15"},"_buckets":{"deposit":"70f92df4-2276-44ef-a213-c33b8a84e4c7"},"_deposit":{"id":"217704","pid":{"type":"depid","value":"217704","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"コンピュテーショナル・シンキング・スコアに基づくScratchユーザの習熟度到達予測","author_link":["564421","564424","564423","564422"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュテーショナル・シンキング・スコアに基づくScratchユーザの習熟度到達予測"},{"subitem_title":"Predicting Proficiency Level for Scratch Users Based on Computational Thinking","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:ソフトウェア工学(特選論文)] Scratch,プログラミング教育,コンピュテーショナル・シンキング","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2022-04-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大学"},{"subitem_text_value":"和歌山大学"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Wakayama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217704/files/IPSJ-JNL6304002.pdf","label":"IPSJ-JNL6304002.pdf"},"date":[{"dateType":"Available","dateValue":"2024-04-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL6304002.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3f3227d2-ad94-46fc-98b4-10e39d2ee426","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"安東, 亮汰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊原, 彰紀"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ryota, Ando","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Akinori, Ihara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究は,プログラミング学習環境Scratchにおけるユーザが作品制作に使用するコンピュテーショナル・シンキング(CT)の概念を明らかにし,ユーザが新たに制作する作品が特定の習熟度に至るか否かを予測するモデル(習熟度到達予測モデル)を提案する.Scratchにおいて作品を20回以上制作したユーザ6,323人を対象に評価実験を行った結果,習熟度到達予測モデルは適合率0.87,再現率0.87の精度で特定の習熟度(Developing)への到達を予測することができ,ユーザが特定の習熟度の作品を制作するためには,CT概念「同期」や「フロー制御」の習熟が重要であることを明らかにした.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This study analyzes a concept of computational thinking (CT) that users use to create a program work in Scratch programming learning environment, and proposes a proficiency level model that predicts whether a new work created by a user reaches a specific proficiency level. In order to evaluate our prediction model, this study targets 6,323 users who have created more than 20 projects in Scratch. Consequently, the proficiency level model achieves performance in precision (0.87) and recall (0.87) for a specific proficiency level (Developing). Furthermore, this study finds “Synchronization” and “Flow control” as an important concepts to create works with master level proficiency.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"937","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"928","bibliographicIssueDates":{"bibliographicIssueDate":"2022-04-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"63"}]},"relation_version_is_last":true,"item_2_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00217596","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"created":"2025-01-19T01:18:11.069416+00:00","id":217704,"links":{}}