{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217531","sets":["1164:5336:10887:10888"]},"path":["10888"],"owner":"44499","recid":"217531","title":["うちパレ:新しいVRパレードエンタテインメント体験の提案と検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-11"},"_buckets":{"deposit":"6e0be00b-082d-4f39-bcec-ff68dae69c83"},"_deposit":{"id":"217531","pid":{"type":"depid","value":"217531","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"うちパレ:新しいVRパレードエンタテインメント体験の提案と検討","author_link":["563774","563772","563773","563775"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"うちパレ:新しいVRパレードエンタテインメント体験の提案と検討"},{"subitem_title":"Uchipare:A proposal and discussion of new VR parade entertainment experiences","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"体験","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tsuda University","subitem_text_language":"en"},{"subitem_text_value":"Tsuda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217531/files/IPSJ-EC22063008.pdf","label":"IPSJ-EC22063008.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC22063008.pdf","filesize":[{"value":"3.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0dcca4f1-5f2a-42d7-b87f-3af845b946c9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高橋, 彩花"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"栗原, 一貴"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ayaka, Takahashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kazutaka, Kurihara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"パレードには,「テーマパークの中などで一種のショー・アトラクション的に行われるもの」と「優勝祝賀パレードなどのように公道を通行止めにして行われるもの」の 2 種類がある.また,これら 2 種類のパレードを VR 環境で楽しめるものもある.しかしこれらの VR パレードは,顔を動かして好きな方向を見ることはできるものの,流れている映像をただ観るだけのものであった.そこで本研究では,新しい VR パレードエンタテインメント体験の提案をする.うちパレは,スマホ VR と身体入力インタラクションを採用し,ゲスト側・キャラクタ側の 2 役割に分ける参加形態をもつものである.身体入力システムの有用性評価実験およびキャラクタ側システムの有用性評価実験を行い,身体入力システム・キャラクタ側システム共に,有用であると判断できた.最後により快適に楽しく VR パレードを体験できるシステムに繋がるような今後の発展について論ずる.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2022-EC-63"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:18:01.300156+00:00","updated":"2025-01-19T15:27:47.762349+00:00","id":217531}