{"id":217519,"created":"2025-01-19T01:18:00.593663+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217519","sets":["1164:5305:10889:10890"]},"path":["10890"],"owner":"44499","recid":"217519","title":["テキスト分類を用いた人狼ゲームの役職推定における入力データ形式の検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-11"},"_buckets":{"deposit":"2a534478-b8a6-4e63-b028-259afc86a702"},"_deposit":{"id":"217519","pid":{"type":"depid","value":"217519","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"テキスト分類を用いた人狼ゲームの役職推定における入力データ形式の検討","author_link":["563737","563738"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"テキスト分類を用いた人狼ゲームの役職推定における入力データ形式の検討"},{"subitem_title":"A Study of Input Data Format for Role Estimation in Werewolf Game Using Text Classification","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人狼 ","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大学情報理工学位プログラム"},{"subitem_text_value":"筑波大学システム情報系"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Master's Program in Computer Science, University of Tsukuba","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Engineering, Information and Systems, University of Tsukuba","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217519/files/IPSJ-GI22047016.pdf","label":"IPSJ-GI22047016.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI22047016.pdf","filesize":[{"value":"900.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"eff77e7b-565a-4494-91df-647946960bca","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"清水, 大輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"長谷部, 浩二"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人狼ゲームは,プレイヤーに対して一部の情報が隠されている不完全情報ゲームの一種であり,プログラム同士を対戦させる競技会が行われるなど,研究開発が盛んに行われている.人狼ゲームをプレイするためには,自分以外のプレイヤーの役職を推定しながら適切な行動を選択する必要がある.過去の競技会に出場したプログラムには,機械学習によるテキスト分類を用いて役職推定を行うものが存在するが,入力として与えるテキストの形式については十分に検討されていなかった.そこで,本研究では,入力テキストをどのような形式にすることが推定性能の向上に寄与するかを明らかにするために,テキストの形式に関する 2 つの手法を提案する.その上で,過去の競技会で行われた対戦のログを用いて実験を行い,提案する各手法の有用性を評価する.実験の結果,入力テキストにプレイヤー全員の行動の履歴を含めることで推定性能が向上する場合のあることが明らかになった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"16","bibliographicVolumeNumber":"2022-GI-47"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T15:28:04.140571+00:00","links":{}}