{"id":217506,"updated":"2025-01-19T15:28:22.274689+00:00","links":{},"created":"2025-01-19T01:17:59.822982+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217506","sets":["1164:5305:10889:10890"]},"path":["10890"],"owner":"44499","recid":"217506","title":["多様でかつ格差の小さいターン制RPGキャラクタ群のパラメータ調整法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-11"},"_buckets":{"deposit":"d46ea266-aa7a-42a2-9005-cfa374ffa12b"},"_deposit":{"id":"217506","pid":{"type":"depid","value":"217506","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"多様でかつ格差の小さいターン制RPGキャラクタ群のパラメータ調整法","author_link":["563686","563685"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"多様でかつ格差の小さいターン制RPGキャラクタ群のパラメータ調整法"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームおよびゲームAIの開発とその支援1","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北陸先端科学技術大学院大学"},{"subitem_text_value":"北陸先端科学技術大学院大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Japan Advanced Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Japan Advanced Institute of Science and Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217506/files/IPSJ-GI22047003.pdf","label":"IPSJ-GI22047003.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI22047003.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"a5102e27-ded8-4aa8-a792-138a5acdc071","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"今井, 淳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"池田, 心"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年の複雑かつ大型なゲームにおいては,ゲームバランス調整の困難さが課題となっている.ゲームバランスはプレイヤの満足度に深く関わっているため,人間のデザイナの代わりに AI の活用によって自動調整を行うことが求められていると考える.我々は,ターン制ロールプレイングゲーム(RPG)を対象として,多様でかつバランスが取れており,キャラクタの組み合わせ(パーティ)を考えることが楽しくなるようなキャラクタ群パラメータの自動生成を試みた.パラメータの生成手法として,進化的アルゴリズムによる最適化を用いた.その評価には AI によるシミュレーションを用いて,多様さや強さに関する 4 つの評価関数を組み合わせた.本手法により生成したパラメータを評価した結果,様々な個性を持ったうえで平均勝率が同程度であり,かつ比較的高い勝率となる組み合わせが数割程度あって,そして強すぎるパーティがほぼ存在しないようなキャラクタ群が生成されることを確認した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2022-GI-47"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}