{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217453","sets":["1164:3027:10764:10847"]},"path":["10847"],"owner":"44499","recid":"217453","title":["対戦型ゲームの集中力に関するバイオフィードバック手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-07"},"_buckets":{"deposit":"cbb66e14-c344-4cb7-b4e3-f7907dea1368"},"_deposit":{"id":"217453","pid":{"type":"depid","value":"217453","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"対戦型ゲームの集中力に関するバイオフィードバック手法の提案","author_link":["563481","563480","563479"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"対戦型ゲームの集中力に関するバイオフィードバック手法の提案"},{"subitem_title":"Proposal of a Biofeedback Method for Concentration in Competitive Games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"音楽とUI","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"中京大学工学部情報工学科"},{"subitem_text_value":"中京大学工学研究科情報工学専攻"},{"subitem_text_value":"中京大学工学部情報工学科"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217453/files/IPSJ-HCI22197034.pdf","label":"IPSJ-HCI22197034.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI22197034.pdf","filesize":[{"value":"1.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e5d53ecb-7acc-4d4b-8632-8962d27e9871","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"杉浦, 優聡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邉, 一樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"濱川, 礼"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,対戦型ゲームプレイ時における心拍変動をセンサを用いて解析し,不快な感情やストレスを感じた際に香りを噴射することで集中力の低下を抑えることを目的とした手法について述べる.このように,心拍等の生理指標を知覚可能な形で本人に知らせる手法をバイオフィードバックという.なお,本論文における ”対戦型ゲーム” とは,コンピュータゲームにおける対戦型ゲームを指すこととする.対戦型ゲームのプレイ中には,自分のミス,敵からの予想外の攻撃等様々な要因によって集中力が低下することがある.集中力の低下は,パフォーマンスの低下に繋がると言われておりスポーツと同様に対戦ゲームもプレイに影響が出る.そこで,集中力の低下を抑えるものとして,人をリラックスさせる効果のある香りを用いることとする.なぜなら,人は視覚や嗅覚等に分類されるいくつかの感覚器官によって行動や感情が変化するが,その中でも嗅覚は感情に強く影響を及ぼすとされているからである.本研究は,対戦型ゲームのプレイ中に集中力が低下した状態に陥ってしまった場合に香りによってフィードバックを行いその状態を改善させるシステムである.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we describe a method for analyzing heart rate variability during competitive gameplay using a sensor and suppressing the loss of concentration by spraying a fragrance when the player feels unpleasant emotions or stress. This method of informing the user of physiological indices such as heart rate in a perceivable form is called biofeedback. During the play of competitive games, concentration may be impaired due to various factors such as one's own mistakes or unexpected attacks from the enemy. It is said that a loss of concentration leads to a decrease in performance, which affects the play of competitive games in the same way as sports. Therefore, we will use fragrances that have the effect of relaxing people to suppress the loss of concentration. This is because people's behavior and emotions are affected by several sensory organs, such as sight and smell, and among them, the sense of smell is said to have a strong influence on emotions. This research is a system to improve the state of concentration loss during playing competitive games by providing feedback through scents.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"34","bibliographicVolumeNumber":"2022-HCI-197"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":217453,"updated":"2025-01-19T15:29:36.622597+00:00","links":{},"created":"2025-01-19T01:17:56.643241+00:00"}