{"created":"2025-01-19T01:17:50.534966+00:00","updated":"2025-01-19T15:31:57.494561+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217345","sets":["1164:3206:10884:10885"]},"path":["10885"],"owner":"44499","recid":"217345","title":["ディープラーニングによる顔のスケッチ画像からの3Dモデル生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-04"},"_buckets":{"deposit":"85ec753a-3c4a-4c12-ac78-689d4557b2ba"},"_deposit":{"id":"217345","pid":{"type":"depid","value":"217345","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ディープラーニングによる顔のスケッチ画像からの3Dモデル生成","author_link":["563005","563009","563006","563008","563007"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ディープラーニングによる顔のスケッチ画像からの3Dモデル生成"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"深層学習ベース画像処理","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"富山大学"},{"subitem_text_value":"富山大学"},{"subitem_text_value":"株式会社ドワンゴ"},{"subitem_text_value":"富山大学"},{"subitem_text_value":"富山大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"University of Toyama","subitem_text_language":"en"},{"subitem_text_value":"University of Toyama","subitem_text_language":"en"},{"subitem_text_value":"DWANGO Co., Ltd.","subitem_text_language":"en"},{"subitem_text_value":"University of Toyama","subitem_text_language":"en"},{"subitem_text_value":"University of Toyama","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217345/files/IPSJ-CG22185012.pdf","label":"IPSJ-CG22185012.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG22185012.pdf","filesize":[{"value":"2.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"dcfd5b4f-5cac-4533-99b9-7cc606fb039f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"川中, 雄太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 周平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"櫻井, 快勢"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高, 尚策"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"唐, 政"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8949","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年コンピュータグラフィックス(CG)は映画やゲームを含む様々な分野で利用されており,CG を制作するための様々な機能を備えたソフトウェアが広く普及している.しかし CG ソフトを使用するのは敷居が高く,初心者が自由に扱えるようになるには長い時間が必要となる.そこで本研究では,CG ソフトの機能の一つであるモデリングに着目し,顔のスケッチ画像を用いて簡単に 3 次元の顔のモデルを生成する手法の研究を行っている.本発表では,学習データの準備の仕方を工夫することで,生成される 3 次元モデルの精度が向上したので,その結果について報告する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータグラフィックスとビジュアル情報学(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"12","bibliographicVolumeNumber":"2022-CG-185"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":217345,"links":{}}