{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217338","sets":["1164:3206:10884:10885"]},"path":["10885"],"owner":"44499","recid":"217338","title":["2D乱流合成を用いた煙シミュレーションの高速化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-04"},"_buckets":{"deposit":"e3ca30b8-396c-4b32-ad6c-c0f784eff04f"},"_deposit":{"id":"217338","pid":{"type":"depid","value":"217338","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"2D乱流合成を用いた煙シミュレーションの高速化","author_link":["562987","562986","562988"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"2D乱流合成を用いた煙シミュレーションの高速化"},{"subitem_title":"Efficient Smoke Simulation Using 2D Turbulent Style Transfer","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"気体・液体","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"富山大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Toyama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217338/files/IPSJ-CG22185005.pdf","label":"IPSJ-CG22185005.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG22185005.pdf","filesize":[{"value":"3.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"cd216cd3-6c1b-41ba-9045-dd5d059df57c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"笹, 晃輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"土橋, 宜典"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 周平"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8949","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"コンピュータグラフィックスにおいて流体の表現は映画や TV ゲーム等,様々なアプリケーションで利用されている.シミュレーションやレンダリング技術の向上により非常に写実的な表現が可能となっているが,その計算には高いコストを要する.また,ユーザの望む映像を作成するためには,パラメータを調整する煩雑な作業が必要となる.これを解決する手段として,後処理的に乱流を転写する方法が提案されている.この方法では低解像度の流れに対し,別の高解像度の流れからその乱流成分のみを転写することで,所望の流れを作成する時間や手間を削減できる.しかし,この方法には計算コストの高い処理が含まれており,大幅な計算の高速化には至っていない.そこで我々は,2 次元で乱流転写を実行した流れをもとに 3 次元の流れを再構築することで従来手法の高速化を図る.提案手法により従来法と同等の視覚的クオリティを保ちながら,計算を約 12 倍高速化することに成功した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In computer graphics, fluid simulation is used in various applications such as movies and video games. Due to the advancement of simulation and rendering techniques, realistic animations can be created, but some problems still remain: the simulation and the rendering require huge computation cost, and tedious parameter adjustment is needed to create the desired results. To address this problem, a post processing method for transferring turbulence has been proposed. This method can reduce the computational cost for creating the desired fluid flows by transferring the turbulent motion from a high-resolution flow to another low-resolution flow. However, this method contains computationally expensive processes, so its computation time is still long. We attempt to speed up this previous method by reconstructing the 3D flow based on the 2D flow with transferred turbulence. Our method achieves approximately 12 times faster computation than the previous method while maintaining the same visual quality as the previous method.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータグラフィックスとビジュアル情報学(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2022-CG-185"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":217338,"updated":"2025-01-19T15:32:05.949879+00:00","links":{},"created":"2025-01-19T01:17:50.141852+00:00"}