{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00217334","sets":["1164:3206:10884:10885"]},"path":["10885"],"owner":"44499","recid":"217334","title":["散乱と有色な影を考慮したリアリスティックボリュームレンダリング"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-03-04"},"_buckets":{"deposit":"9ec0890f-5fd7-4c64-8300-638008df38c5"},"_deposit":{"id":"217334","pid":{"type":"depid","value":"217334","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"散乱と有色な影を考慮したリアリスティックボリュームレンダリング","author_link":["562970","562967","562968","562969","562971"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"散乱と有色な影を考慮したリアリスティックボリュームレンダリング"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"レンダリング","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-03-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"広島大学情報科学部"},{"subitem_text_value":"広島大学情報科学部"},{"subitem_text_value":"広島大学情報科学部"},{"subitem_text_value":"広島大学情報科学部"},{"subitem_text_value":"広島大学医系科学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hiroshima University","subitem_text_language":"en"},{"subitem_text_value":"Hiroshima University","subitem_text_language":"en"},{"subitem_text_value":"Hiroshima University","subitem_text_language":"en"},{"subitem_text_value":"Hiroshima University","subitem_text_language":"en"},{"subitem_text_value":"Hiroshima University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/217334/files/IPSJ-CG22185001.pdf","label":"IPSJ-CG22185001.pdf"},"date":[{"dateType":"Available","dateValue":"2024-03-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG22185001.pdf","filesize":[{"value":"5.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d2df15b6-7015-4dd3-ace2-004bef2d20ff","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"片山, 航輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"檜垣, 徹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"金田, 和文"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Bisser, Raytchev"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福本, 航"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8949","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"CT スキャンデータを立体的に表示することができるボリュームレンダリングは,診断のためのみならず,客観的なデータを示すために用いられることがある.しかし,現行のボリュームレンダリングでは,皮膚の質感などの表現に難がある.本研究は,リアリスティックなレンダリング結果を作り,わかりやすく表示することを目的とする.物理的に正しい光輸送を模倣するため,物質の質感に重要な光の散乱を考慮し,さらに構造把握に有効な影に,物質に応じた色をつけるモデルを開発した.このモデルは,光源から光がボリューム内を伝播していく様子を模して色と輝度を事前計算し,レイキャスティング法により画像を構成する.その結果,リアリスティックな皮膚や骨の質感を表現し,皮膚の傷病の様子を確認できるレンダリング結果を得た.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータグラフィックスとビジュアル情報学(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2022-CG-185"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":217334,"updated":"2025-01-19T15:32:10.122070+00:00","links":{},"created":"2025-01-19T01:17:49.916149+00:00"}