{"created":"2025-01-19T01:17:14.503739+00:00","updated":"2025-01-19T15:45:24.462455+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00216724","sets":["1164:4061:10837:10838"]},"path":["10838"],"owner":"44499","recid":"216724","title":["Webアンケート回答時のタッチ操作に基づく心理状態推定に向けた新しい回答UIの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-02-28"},"_buckets":{"deposit":"42ba8cf8-271e-42fa-b650-8cdbded044ac"},"_deposit":{"id":"216724","pid":{"type":"depid","value":"216724","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Webアンケート回答時のタッチ操作に基づく心理状態推定に向けた新しい回答UIの提案","author_link":["559977","559976","559978"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Webアンケート回答時のタッチ操作に基づく心理状態推定に向けた新しい回答UIの提案"},{"subitem_title":"Augmented Web Survey with enhanced response UI for Touch-based Psychological State Estimation","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタラクション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-02-28","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"九州大学"},{"subitem_text_value":"九州大学"},{"subitem_text_value":"九州大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyushu Univesity","subitem_text_language":"en"},{"subitem_text_value":"Kyushu Univesity","subitem_text_language":"en"},{"subitem_text_value":"Kyushu Univesity","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/216724/files/IPSJ-UBI22073008.pdf","label":"IPSJ-UBI22073008.pdf"},"date":[{"dateType":"Available","dateValue":"2024-02-28"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-UBI22073008.pdf","filesize":[{"value":"1.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"36"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"17cfe2cb-767f-4287-a2fb-3b207185a31c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中川, 嵩章"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"荒川, 豊"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中村, 優吾"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11838947","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8698","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,アンケート回答中の迷いや興味などの心理状態をタッチ操作挙動(以降,タッチログ)から推定する手法を提案する.さらに,より高精度な推定に向けて,迷いや興味による操作差を拡大する新しい Web アンケート回答 UI(User Interface)として,(a)スライドバー型回答 UI と(b)拡大鏡型 UI という 2 つの UI を提案する.具体的には,ユーザの迷いや興味を反映したタッチ操作をより多く取得するべく,以下の 2 つの仮説に基づいて,それぞれの UI を設計した.仮説 1 : 選択肢が選択されるまでのスライドバーの動きを観察することで,質問に対する迷い(確信度)を測定できる.仮説 2 : 画像の詳細を確認するために拡大するという操作挙動が,ユーザーの興味に関連している.これらの仮説を検証するため,LimeSurvey をベースに提案 UI を用いて Web アンケートを作成し,仮説検証実験を行なった.仮説 1 の検証実験では 8 人,仮説 2 の検証実験では 21 の被験者から回答を収集した.その際,設問に対する主観的な迷い度を 5 段階で評価し迷い度を測定した.また,興味度の測定では,6 枚の画像の中から好みの上位 2 位を選択させ真値とした.その結果,(b)では従来の UI に比べて迷いの度合いによって操作挙動に大きな違いがあることから,仮説 1 が正しいことを確認した.また,(b)の仮説2は実験から確認できなかったものの,標準の拡大操作より多くの拡大操作を得られており,迷いやその他の心理状態の推定に役立つ可能性が示唆された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ユビキタスコンピューティングシステム(UBI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-02-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2022-UBI-73"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":216724,"links":{}}