{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00216016","sets":["1164:6757:10770:10771"]},"path":["10771"],"owner":"44499","recid":"216016","title":["サッカービデオゲームにおけるフォワードの動きに着目した初心者プレイヤー支援システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-01-13"},"_buckets":{"deposit":"d8d5cc9a-432a-4db5-aec2-ac6f3725bd9b"},"_deposit":{"id":"216016","pid":{"type":"depid","value":"216016","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"サッカービデオゲームにおけるフォワードの動きに着目した初心者プレイヤー支援システム","author_link":["556954","556955","556953","556952"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"サッカービデオゲームにおけるフォワードの動きに着目した初心者プレイヤー支援システム"},{"subitem_title":"A Supporting System for Beginner Soccer Video Games' Players Focusing on Movement of Striker","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-01-13","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"},{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/216016/files/IPSJ-DCC22030036.pdf","label":"IPSJ-DCC22030036.pdf"},"date":[{"dateType":"Available","dateValue":"2024-01-13"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DCC22030036.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"50"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c868515f-2802-4dc6-8ff2-6ff60c7c7eae","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小林, 竜汰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"梶並, 知記"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ryuta, Kobayashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tomoki, Kajinami","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628338","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8868","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,サッカービデオゲームにおけるフォワードの動きに着目した初心者プレイヤー支援システムを提案する.一般的なサッカービデオゲームでは,プレイヤーはフィールドをボール,もしくは操作するキャラクターを中心に映した鳥瞰視点でゲームをプレイする.しかしながら,フィールドの状況に応じた戦術的な指示がゲームからプレイヤーへ与えられることは少なく,初心者プレイヤーにとってフィールド全体の状況とそれに応じた適切なポジショニングの判断が難しいほか,よりよい戦術を学びにくい問題がある.したがって本稿では,自陣が攻められている/敵陣を攻めている状況に応じて,フォワードの動きを初心者プレイヤーに学習してもらうシステムを提案する.評価実験を行い,提案システムの有効性を示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告デジタルコンテンツクリエーション(DCC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-01-13","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"36","bibliographicVolumeNumber":"2022-DCC-30"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":216016,"updated":"2025-01-19T15:57:52.135428+00:00","links":{},"created":"2025-01-19T01:16:44.817687+00:00"}