{"updated":"2025-01-19T15:57:53.215540+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00216015","sets":["1164:6757:10770:10771"]},"path":["10771"],"owner":"44499","recid":"216015","title":["FPSゲームにおける非熟練者向けのマウス感度設定支援システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-01-13"},"_buckets":{"deposit":"4297ae88-decd-4713-b1a2-ff0e94221291"},"_deposit":{"id":"216015","pid":{"type":"depid","value":"216015","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"FPSゲームにおける非熟練者向けのマウス感度設定支援システム","author_link":["556948","556949","556950","556951"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"FPSゲームにおける非熟練者向けのマウス感度設定支援システム"},{"subitem_title":"A Mouse Sensitivity Setting Support System for Non-Expert Players in FPS Games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-01-13","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"},{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/216015/files/IPSJ-DCC22030035.pdf","label":"IPSJ-DCC22030035.pdf"},"date":[{"dateType":"Available","dateValue":"2024-01-13"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DCC22030035.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"50"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0bb9afe2-63a7-4c59-9c58-59d020fda5d0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"藤井, 寛己"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"梶並, 知記"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hiroki, Fujii","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tomoki, Kajinami","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628338","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8868","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,First Person Shooting (FPS) ゲームにおける非熟練者を対象とした,適切なマウス感度の設定を支援するシステムを提案する.マウス感度とは,ゲーム内で設定する数値で,数値が高いほど,プレイヤーがマウスを動かした際に,プレイヤーキャラクターの視点の移動距離が増える.FPS の操作設定において,プレイヤーが悩む部分の 1 つとしてマウス感度の設定がある.熟練者のプレイヤーは自分に適したマウス感度がわかっており,キャラクターを不自由なく操作し,素早く照準を敵に合わせることができる.非熟練者は自分に適したマウス感度がわかっておらず,射撃精度があまり向上しない.本稿では,マウス感度の設定に悩む非熟練者が普段設定しているマウス感度と,適切なマウス感度との差異を判定する 3 種類のステージからなるミニゲーム風のマウス感度設定支援システムを構築する.評価実験により,提案システムが適切なマウス感度の設定に有効であることを示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告デジタルコンテンツクリエーション(DCC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-01-13","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"35","bibliographicVolumeNumber":"2022-DCC-30"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:16:44.761157+00:00","id":216015,"links":{}}