{"created":"2025-01-19T01:16:29.031906+00:00","updated":"2025-01-19T16:01:38.922748+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215724","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215724","title":["VRゲームコントローラーを題材としたプログラミング教育教材"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"9a09a0cf-38e9-4db9-a7d6-5222140ce76f"},"_deposit":{"id":"215724","pid":{"type":"depid","value":"215724","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VRゲームコントローラーを題材としたプログラミング教育教材","author_link":["555546","555545","555547","555543","555544"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VRゲームコントローラーを題材としたプログラミング教育教材"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"金沢工大"},{"subitem_text_value":"金沢工大"},{"subitem_text_value":"一般社団法人FAP"},{"subitem_text_value":"合同会社DMM.com"},{"subitem_text_value":"金沢工大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215724/files/IPSJ-Z83-5ZG-06.pdf","label":"IPSJ-Z83-5ZG-06.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-5ZG-06.pdf","filesize":[{"value":"794.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"8b7c7864-9168-48fc-9746-9cbc79775557","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"石井, 敬太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"尾上, 楓真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"浅岡, 正教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"河西, 紀明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"河並, 崇"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究ではVRゲームを行う際に、普通のVRコントローラーではなく、micro:bitをコントローラーとした教材を提案する。ゲームを先に進めるためには、コントローラーであるmicro:bitのプログラムを自ら変更する必要があり、プログラムを理解しないと先に進めない仕組みにしている。プログラムを書き換えた結果はゲームにすぐに反映され、プログラミングを楽しみながら学ぶことができる。micro:bitは子どもでも容易にプログラミングが可能なビジュアルプログラミング環境があり、ボタンや光センサー、加速度センサー、電波強度などを利用したゲームを開発することで、いろいろなセンサーに触れながら、センサーの扱い方も学ぶことができる。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"802","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"801","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215724,"links":{}}