{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215722","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215722","title":["Scratchを用いた国当てゲームプログラミングの授業実践"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"6b92eec3-cb96-432e-8db2-afbfba7903d7"},"_deposit":{"id":"215722","pid":{"type":"depid","value":"215722","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Scratchを用いた国当てゲームプログラミングの授業実践","author_link":["555538","555539","555537"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Scratchを用いた国当てゲームプログラミングの授業実践"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"三重大"},{"subitem_text_value":"三重大"},{"subitem_text_value":"津市立栗真小学校"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215722/files/IPSJ-Z83-5ZG-04.pdf","label":"IPSJ-Z83-5ZG-04.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-5ZG-04.pdf","filesize":[{"value":"436.2 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"7e7cb64e-b80a-4157-ad15-b9f559c07d9d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"西田, 彩乃"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山守, 一徳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"前地, 直樹"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"2020年度の学習指導要領の改訂において、大きな注目を集めているのが小学校でのプログラミング教育の必修化である。新しい科目として「プログラミング」が新設される訳ではないが、一般的な授業やそれ以外の授業でプログラミングを交えて学習することが望ましいとされており、これによってプログラミング的思考、すなわち、しっかりと現状を分析し、論理立てて考え、解決策を出していくといった論理的思考を育てることがねらいである。そこで、小学5年生に対し、Scratchを用いて、世界の地形や国旗、世界遺産を学習しながら、自らプログラミングをすることによってゲームを完成させるという授業を行った。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"798","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"797","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215722,"updated":"2025-01-19T16:01:41.997150+00:00","links":{},"created":"2025-01-19T01:16:28.915683+00:00"}