{"created":"2025-01-19T01:16:28.798339+00:00","updated":"2025-01-19T16:01:45.124662+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215720","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215720","title":["Scratchによる地図記号を使ったプログラミング授業実践"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"c6e7a8aa-5e52-4b05-a036-26db1142e005"},"_deposit":{"id":"215720","pid":{"type":"depid","value":"215720","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Scratchによる地図記号を使ったプログラミング授業実践","author_link":["555533","555532","555534"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Scratchによる地図記号を使ったプログラミング授業実践"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"三重大"},{"subitem_text_value":"三重大"},{"subitem_text_value":"津市立一身田小学校"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215720/files/IPSJ-Z83-5ZG-02.pdf","label":"IPSJ-Z83-5ZG-02.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-5ZG-02.pdf","filesize":[{"value":"422.7 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"20dc340e-3ae1-4e64-894d-947c50985301","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"河合, 真希"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山守, 一徳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"黒田, 薫子"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"平成29年告示の小学校学習指導要領によると、「児童がプログラミングを体験しながら、コンピュータに意図した処理を行わせるために必要な論理的思考力を身に付けるための学習活動」を計画的に実施することが求められている。中学校学習指導要領では、「プログラムの制作、動作の確認及びデバッグ等ができること」の記載があり、中学ではデバッグも求められている。そこで、小学校 4年生に対し、地図記号を使ってプログラミングを体験させようと地図記号を当てるゲームのプログラムを作成させることを行った。用いたツールはScratch3.0である。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"794","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"793","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215720,"links":{}}