{"created":"2025-01-19T01:16:28.216419+00:00","updated":"2025-01-19T16:02:00.734246+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215710","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215710","title":["バーチャルリアリティベースのグループプログラミング学習環境の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"b4f70539-66cc-4b2e-90a4-c70ac48a7958"},"_deposit":{"id":"215710","pid":{"type":"depid","value":"215710","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"バーチャルリアリティベースのグループプログラミング学習環境の提案","author_link":["555507","555506"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バーチャルリアリティベースのグループプログラミング学習環境の提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"室蘭工大"},{"subitem_text_value":"室蘭工大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215710/files/IPSJ-Z83-2ZG-06.pdf","label":"IPSJ-Z83-2ZG-06.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-2ZG-06.pdf","filesize":[{"value":"750.7 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"be2be45d-fba7-453f-8133-f9776cba896f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黄, 麗萍"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 和彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"プログラミング学習を,仮想空間に生成される「店」と「商品」に例えて学習させるバーチャルリアリティベースのプログラミング環境を提案する.本環境では学習者自身も仮想空間上にアバターを持ち,「店づくり」を通してプログラムを学習することで仮想空間上に「店」を建てることができる.さらに学習者は自分が作ったプログラムの動きをリアルタイムで店の動きとして観察できる.本稿では,提案するバーチャルリアリティベースのプログラミング学習環境の概要を述べるとともに,本環境を使った個人での学習と,他学習者の「店」をベースに新たな店をつくる継承の学習,さらに複数人が共同で「施設」を作成する協調学習の流れについて述べる.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"774","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"773","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215710,"links":{}}