{"links":{},"id":215693,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215693","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215693","title":["仮想空間上の人工物の3Dオブジェクトを対象とした生き物らしいアニメーション生成の研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"c18d080c-6bea-49fc-9f7d-74e3cf994eea"},"_deposit":{"id":"215693","pid":{"type":"depid","value":"215693","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"仮想空間上の人工物の3Dオブジェクトを対象とした生き物らしいアニメーション生成の研究","author_link":["555457","555456"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"仮想空間上の人工物の3Dオブジェクトを対象とした生き物らしいアニメーション生成の研究"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215693/files/IPSJ-Z83-7ZF-03.pdf","label":"IPSJ-Z83-7ZF-03.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-7ZF-03.pdf","filesize":[{"value":"362.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"d66babb6-ce45-4f4d-a4d3-2c4d1e22a3a6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小玉, 凌平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"角, 薫"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究の目的は,人工物に対して仮想空間上で生き物らしいアニメーションを生成することである.そのために人工物のパーツを人間の部位に対してあてはめることで,自身のイメージを可視化して動かすシステムを開発する.人工物に対して生き物らしい動きを作成する際,人工物のパーツを人体の一部の部位に見立てたイメージを頼りに手作業により作成する.生き物らしく動かすには,パーツごとに見てた部位に応じて自身の体で表現し,確認できることが重要だと考えた.そこでモーションキャプチャとパーツと部位の割り当てを行うことで,アニメーションの生き物らしい動作模索する工程を容易にする.被験者を用いてシステムを評価する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"740","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"739","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:16:27.228313+00:00","updated":"2025-01-19T16:02:30.062606+00:00"}