{"created":"2025-01-19T01:16:26.876326+00:00","updated":"2025-01-19T16:02:40.381095+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215687","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215687","title":["実世界オブジェクトへの投影と仮想空間の提示を組み合わせた読書インタラクション"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"4f1cdf9f-ceff-425e-befe-063af48642c9"},"_deposit":{"id":"215687","pid":{"type":"depid","value":"215687","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"実世界オブジェクトへの投影と仮想空間の提示を組み合わせた読書インタラクション","author_link":["555442","555440","555443","555441"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"実世界オブジェクトへの投影と仮想空間の提示を組み合わせた読書インタラクション"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215687/files/IPSJ-Z83-6ZF-04.pdf","label":"IPSJ-Z83-6ZF-04.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-6ZF-04.pdf","filesize":[{"value":"472.5 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"ad3b85a7-d6ab-424b-9f6b-ca9c4104efc0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"横濱, 拓樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"光森, 達希"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中小路, 久美代"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山本, 恭裕"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"私たちの身の回りには娯楽を目的としたデジタルコンテンツが多く存在する.しかし,既存のデジタルコンテンツで得られる体験の多くは2次元平面であるディスプレイ上で完結されるものがほとんどである.本研究ではディスプレイ上だけのインタラクションではなく,デジタルと実世界の物が相互に関わりあうことにより既存の読書体験を拡張させ新たな体験ができるシステムを提案する.実際には,実物の本を手にした上で,バーチャルな環境で,デジタルコンテンツとしての書籍を読むという体験の実現を目指している.既存の読書体験を支援するツールやVRやARなどを用いて新体験を促す研究例を参考にシステムの開発を進めている.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"728","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"727","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215687,"links":{}}